Eternal: House-Legion League Rules03/15/2023
1. Schedule & Rewards
1.1. Schedule
1.1.1. Signups (March 16 to 30)
1.1.2. Publish List of Participants (March 31)
1.1.3. Tournament Schedule (April 4)
1.1.4. Scoring Phase (April 6 to 23)
1.1.5. Finals (April 24 to 26)
1.2. Rewards
1.2.1. Scoring Phase Rewards
1.2.1.1. Signup Complete & Qualified
New Identity x2
1.2.1.2. Participation Rewards (No more than 1 forfeited match)
Eternal: House-Legion League Frame (90 Days) x1
Treatise x5
Random Epic Artillery Chest x5
1.2.1.3. Stacking Rewards
Each Best of 3 win nets all squad members Sovereign x200 and Treatise x1.
1.2.2. Finals Rewards
1.2.2.1. Champion
Eternal: House-Legion League Champion Doctrine x1
Eternal: House-Legion League Champion Title x1
Eternal: House-Legion League Champion Frame x1
Pure Spirit x3
Sovereign x7,000
Artificer's Stone x200
Random Epic Artillery Chest x20
Treatise x50
1.2.2.2. Runner Up
Eternal: House-Legion League Runner Up Title x1
Pure Spirit x2
Sovereign x3,000
Artificer's Stone x100
Treatise x20
1.2.2.3. Third Place
Eternal: House-Legion League Third Place Title x1
Pure Spirit x1
Sovereign x1,000
Artificer's Stone x50
Treatise x10
1.3. Things to Note on Rewards
1.3.1. Issuance of In-game Rewards
In-game rewards will be issued to the character you signed up with (this cannot be changed later on). Server transfers will not affect the issuance of rewards. Rewards will be sent within 1-2 months after the tournament has ended.
1.3.2. Reward Qualification
Squads who have their participation qualification revoked will not receive any rewards.
2. Qualification
2.1. Successful Signup
2.1.1. Your squad must have at least 15 and no more than 20 members that meet the requirements.
2.1.2. A squad with members that do not meet the requirements may still partake in the tournament as long as they have between 15-20 qualified members. However, the players that do not meet the requirements may not partake in the tournament.
2.1.3. All members of a squad MUST be from the same house/cohort and none of the participants may leave said house/cohort until after the tournament.
2.1.4. Your squad must have a name that follows the naming conventions. Check 6.3 for naming conventions.
2.2. Disqualification
A squad or squad member may not be allowed to participate or have their participation qualification revoked should any of the following occur:
2.2.1. Squads
2.2.1.1. The squad does not meet the signup requirements.
2.2.1.2. The captain fails to click the Sign Up button before the signups conclude.
2.2.1.3. A squad is found to have used a name that is in any form derogatory (after verification or being reported at a later stage).
2.2.1.4. Not all squad members belong to the same house/cohort.
2.2.1.5. A squad member leaves the house/cohort during the tournament.
2.2.1.6. If a squad's member(s) make improper remarks, they will be penalized based on the severity of the violation, and may have tournament rewards deducted, their participation qualification revoked, or they may be banned from partaking in further tournaments or have their accounts banned.
2.2.1.7. If any member of a squad is found to be, including but not limited to, using hacks or maliciously abusing game loopholes, their entire squad will have their tournament participation qualification revoked.
2.2.1.8. A squad will be unable to participate if a member has their qualification revoked (for any reason) and this leads to the squad having less than 15 qualified members.
2.2.2. Players
2.2.2.1. A player's character name does not meet the naming conventions. Be sure to read the naming conventions carefully to get it right.
2.2.2.2. If a player is found to be, including but not limited to, using hacks or maliciously abusing game loopholes, their tournament participation qualification will be revoked and their account will be banned. Their squad will also have their participation qualification revoked.
2.2.2.3. If a player makes improper remarks on the live servers or other tournament channels during the course of the tournament, they may have their participation qualification revoked.
2.2.2.4. If a player's account receives a ban during the course of the tournament, their participation qualification will be revoked. However, their squad may still continue the tournament.
2.2.2.5. If a player is found to have entered the tournament on more than one character or enters the tournament on behalf of another.
2.2.2.5.1. If a player is found to have logged in to multiple characters belonging to more than one tournament squad or using the same character to participate in multiple tournament squads, the players and squads of all related characters will have their participation qualification revoked.
3. General Rules
General rules apply to all tournament matches, including Siege Battles and Field Battles.
3.1. Match Modes
3.1.1. Siege Battles
3.1.1.1. 15 players on each squad. (10 each on Linwu Fortress and 12 each on Quinn Ruins/La Grande Gloire).
3.1.1.2. Each player may respawn two times, and dying for the third time is final.
3.1.1.3. Each player on the attacking side may bring and deploy 3 pieces of artillery (any rarity).
3.1.1.4. Each player on the defending side may bring and deploy 2 pieces of artillery (any rarity).
3.1.1.5. Participants can use any hero, unit, artillery, doctrine and rune they have unlocked on their account on the live servers.
3.1.2. Victory Conditions
3.1.2.1. The attacker must occupy certain flags before the time runs out.
3.1.2.2. The defender must defend their flags until the time runs out.
3.1.3. Field Battles (Capture the Flag)
3.1.3.1. 15 players on each side.
3.1.3.2. Each player may respawn two times, and dying for the third time is final.
3.1.3.3. Players from both the attacking and defending side may bring and deploy 3 pieces of artillery (any rarity).
3.1.3.4. Participants can use any hero, unit, artillery, doctrine and rune they have unlocked on their account on the live servers.
3.1.3.5. Victory Conditions:
3.1.3.5.1. Fully capturing the flag within the enemy's base.
3.1.3.5.2. Should the time run out before either side has captured their enemy's base flag, the side whose base has the most health remaining wins.
3.1.3.5.3. Should the time run out while both bases are at 100% health, the side that has managed to occupy the most neutral points win.
3.1.3.5.4. Should the time run out while both bases are at 100% health and both sides have occupied an equal number of neutral points, the match is a draw and an extra match will be played.
3.2. Game Version
3.2.1. The live version will be used.
3.2.2. Balance changes made during the tournament will also apply to tournament matches.
3.2.3. The game's content will continue to be updated during the tournament.
3.2.3.1. New units and heroes added to the game during the course of the tournament may be used.
3.2.3.2. New maps added to the game during the course of the tournament will not be available for use right away.
We might make new maps available for use in the tournament after they have been available on the live servers for more than 2 weeks. We will issue a notice if a new map becomes available in the tournament.
4. Scoring Phase
4.1. Rules
4.1.1. Participating squads will be divided into two groups based on a lot draw.
4.1.2. Games will be played as single elimination, meaning that each squad will meet each other squad one time.
4.1.3. Games will be played as Best of 3. The first 2 matches will be played as Siege Battles (on the same map). Should the two squads be tied after these 2 matches a Field Battle will be played. Should that match also end in a tie, more extra matches will be played on the same Field Battle map until one squad wins.
4.1.4. Map Selection
4.1.4.1. The tournament host decides the map pool for the scoring phase. Field Battles will be played on Grassland Assault.
4.1.4.2. The two squads both roll a random number. The squad getting the biggest number wins, and can select a map (the two Siege Battles will be played on the same map) on which to start as the attacker.
4.1.4.3. Map Selection Time: We will issue a link for map selection at 18:00 (UTC+8) the day before the match. You can choose maps between 18:00-18:30 (UTC+8). We will notify related parties regarding the exact time of map selections. Any squad that is three or more minutes late is seen to have waived their rights to select a map.
4.1.4.3.1. Squads shall bear all responsibilities for not being able to select a map due to network issues on their part.
4.2. Scoring
4.2.1. Each squad starts with 5 points.
4.2.2. Winning a game with 2:0 grants 2 points.
4.2.3. Winning a game with 2:1 grants 2 points.
4.2.4. 1 point is deducted for games lost by 0:2.
4.2.5. 0.5 points are deducted for games lost by 1:2.
4.2.6. In-Group Same Rank
4.2.6.1. For squads with an equal rank, the squad with the most matches won is ranked higher.
4.2.6.2. If multiple squads have won an equal number of matches, the squad with the highest match win% is ranked higher.
4.2.6.3. If multiple squads have won an equal number of matches and have the same match win%, a drawing will take place among all these squads and single-elimination Field Battle games will be played to decide who gets promoted.
4.3. Scoring Phase Promotion
4.3.1. 4 squads will get promoted from the Scoring Phase. The top squads of each group will contend for 1st and 2nd place, while the rank 2 squads will contend for 3rd and 4th place.
4.4. Waiving Games
4.4.1. The squad waiving a game will be considered to have lost by 0:2 and will have 1 point deducted.
4.4.2. If a squad leaves a match during the tournament without the referee's permission will be considered to forfeit that match.
4.5. Participants are responsible for their own network connection and devices during the tournament.
4.6. Should a squad encounter a bug during the tournament but fail to report it, they will be considered to have accepted the effects of this bug.
4.7. No squad may change their roster once the signups have concluded.
5. Finals
5.1. Rules
Games will be played as Best of 5. 4 matches will be played as Siege Battles with the squads switching sides after each match. Should the score be 2:2 after these 4 matches, a Field Battle will be played. Should that match also end in a tie, more extra matches will be played on the same Field Battle map until one squad wins. The last round's banning and picking results will also apply to any extra matches.
5.2. Map Selection & Attack/Defend Order
The two squads must ban and pick within the allotted time frame. A squad may not attack on the same map twice. If the ban and pick do not start within that time, a map will be randomized.
5.2.1. Ban & Pick Time
To be notified by the tournament host.
5.2.2. The two squads both roll a random number. The squad getting the biggest number wins and starts as the attacker. The two squads switch sides for the second match.
5.2.3. Map Ban & Pick:
i. The squad who lost bans the first map.
ii. And then the other squad bans one map.
iii. After this, each squad chooses which map they will act as the attacker on. Both squads may choose the same map.
5.3. Unit Ban & Pick
The banning and picking of units start after the map selection has been finalized. Units already picked cannot be banned. Failing to ban or pick within the allotted time will mean that no unit is banned or picked for that choice.
5.3.1. Unit Ban & Pick:
i. The squad that won bans the first unit.
ii. The losing squad bans one unit.
iii. The losing squad selects one unit.
iv. The winning squad bans two units.
v. The winning squad selects one unit.
vi. The losing squad bans two units.
5.3.2. Should an issue arise, with the system or otherwise, that leads to unit banning not working properly, and one side selects a unit they themselves have banned, they will be considered to have lost the match.
5.4. Squads shall bear all responsibilities for not being able to perform banning and picking due to network issues on their part.
5.6. Should a squad encounter a bug during the tournament but fail to report it, they will be held fully responsible.
5.7. Squads may not change their roster during the tournament.
6. Additional Info
6.1. Applicable Servers
LA/JC/DI/SG/Great Vanguard
6.2. Violations
6.2.1. Players on Live Servers
If a tournament contestant violates any of the game's regulations on the live servers and that violation leads to their account being banned, they will have their participation qualification for this tournament revoked (this does not affect their squad). If a squad still has 15 qualified members after this, the contestant's squad may still participate.
6.2.2. Players During Tournament
6.2.2.1. Cheating
Any contestant found to have in any way used improper methods (including but not limited to: malicious use of bugs and third-party software) to gain an unfair advantage will be considered to lose that match, and their squad will have their participation qualification for the tournament revoked.
6.2.2.2. Other Violations
A contestant found to, including but not limited to, verbally abuse others or behave in an uncivilized manner during the tournament may have their participation qualification revoked or have points deducted from their squad based on the circumstances.
6.2.3. Squads During Tournament
6.2.3.1. Squad Size
A minimum of 13 squad members is needed to participate. The referee has the right to close the match should a squad fail to invite that many members in time, giving the win to the other squad.
6.2.3.1. Punctuality
Squads should be available for matches on time. If a squad fails to assemble enough members within 5 minutes of the appointed time, the referee has the right to close the match, giving the win to the other squad.
6.2.3.2. Obstructive Conduct
Intentionally avoiding attacking, occupying points or other actions aimed at delaying time. Referees have the right to deem a match over and disqualify a squad should such actions occur, as well as exact additional penalties.
6.2.4. Dealing with Violations
Squads or players that are found to have been cheating will have their tournament participation qualification revoked and will not receive any tournament rewards.
6.3. Naming Conventions
6.3.1. Squads
6.3.1.1. Choose a squad name containing between 4-32 English characters.
6.3.1.2. Choose a squad abbreviation of no more than 4 English characters.
6.3.1.3. Names may not contain derogatory or insulting content. If so, the squad will have their participation qualification revoked.
6.3.1.4. The tournament host reserves the right to alter the name or abbreviation of a squad if needed.
6.3.2. Players
6.3.2.1. Naming Convention: [House Name_Nickname] (i.e., CBL_123)
6.3.2.2. Members with names that do not follow the naming conventions laid out herein are not eligible to participate.
6.3.2.3. The tournament host reserves the right to alter the name of a player if needed.
6.4. Server Transfers
Transferring servers during the tournament will not affect your participation or the issuance of tournament rewards.
6.5. Tournament Live-streams
6.5.1. Tournament Broadcasting
We allow the tournament to be broadcasted.
6.5.2. Live Streams by Participants
Participants may stream their own matches. However, we recommend adding a delay to your stream so that your opponents cannot use this against you.
7. House-Legion League Divisions
The House-Legion League tournament is played in the China Division and Asia Division. Penalty regulations are the same for all two divisions.


