11/30/2022
S13P1 Patchnotes
DEC 1 UPDATE LOG
Hello, Warlords!
We will update the game during our maintenance on December 1st, which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
The update will contain the following:
I. ADJUSTMENTS
1. Hero Changes
The Longsword & Shield hero provides amazing support, and while we want to improve its versatility and feeling in combat to give you bigger room for fun gameplay, that's something we wish to retain. So, we've reworked its two core support skills [Mercy of Heaven] and [Knightly Vows] in the last update. However, their cooldowns made it difficult to use skills to fit the situation at hand. Therefore, we amade the following adjustment to the mentioned skills.
• [Mercy of Heaven] now has an 18-second cooldown. You can now use [Knightly Vows] immediately after [Mercy of Heaven]. Whether or not you use [Knightly Vows], the skill reverts back to [Mercy of Heaven] after 18 seconds.
2. Map Changes
• Siege Turul Város:
○ Reduced the camp's flag radius size.
○ Added an unbreakable steel shutter to the upper-half part of the defenders' camp spawn point doorway.
○ Added some destroyable constructions to the camp area.
• Siege Valley Fortress:
○ Adjusted the structure around the point C and the supply point next to C.
○ The wooden frames atop the gate near the supply point next to C can now be destroyed.
○ The above changes will also be made to its Territory War map.
3. [Deploy & Defend] Changes:
• Improved the UI and interaction prompt.
• Enemy heroes that pass through your defenses now deduct 5 points.
• You can choose what units to bring in the pre-deployment menu, up to the leadership cap.
• Adjusted the number of enemies and waves.
• Adjusted the unit size and vision of some deployable units.
• Added some obstacles.
4. Quick-Communication System
You can use press the [middle mouse] button (default hotkey) to mark units. Units you mark will be lit up and a sound prompt will be played. Only your allies will be able to hear this sound prompt.
We've also made improvements to the original hotkey voice wheel. By holding down the [middle mouse] button (default hotkey) to call out the wheel. With this, you can place markers for your allies to see, such as "Deploy ranged units here" and "Break through!".
You can change your settings for this new system within the [Customization] - [Emotes] menu.
II. IMPROVEMENTS
1. Made improvements to remedy some lag.
2. Fusion System
• Added a button where you can see all results of doctrine fusions to the Fusion menu.
• You'll now receive a warning when adding leadership and unit-exclusive doctrines as materials.
3. Combat Info Display
• Added a counter displaying how many skills you have been hit by to your Death Info (T), viewable upon death.
III. BUG FIXES & OTHERS
• Added collection and analysis of network logs when players disconnect. This will make it easier for us to resolve connection issues faster.
• Fixed an issue where the invisible wall and protection effect didn't work on the [Areaktol] siege map's respawn point.
• Fixed issues with model clashes and unit pathing on the [Areaktol] siege map.
• Improved the water effect near A on the [Augolia] tutorial map.
• Fixed some issues with unit pathfinding data on the [Kurak Castle (Dune)] siege map.
• Improved the previewing display in the unit customization menu when a component of a set that the unit cannot equip.
• Fixed an issue where spear and pike heroes didn't recover stamina while mounted under some circumstances.
• Fixed an issue where the Demesne Javelineers, Pavise Crossbowmen and Monastic Knights' movement speed didn't match that of their shown stat.
• Fixed an issue where not all doctrines were displayed if you had equipped too many of the same type of doctrines.
• Fixed an issue where the Symmachean Stalwarts' health recovery upon brace block didn't trigger as intended.
• Fixed an issue where too many Doctrine Waters were needed to remove the Grand Strategy doctrine.
• Fixed an issue where the brightness on some maps could not be changed.
• Fixed an issue where Shieldmaidens would be granted the "Stand Fast" skill after interacting with the supply point.