Scorpio: Phantom Dunes | Seasonal Update Log11/23/2022
New Hero: Chain Dart & Scimitar
Fusion System
Overview
• The Shahiri has discovered a new means of excavating doctrines in the desert.
• You can fuse [Pure Spirits], [Doctrines] and [Doctrine Reagents] into new types of doctrines otherwise not obtainable.
Information
• Entry
○ Press [X] or [Fusion] by talking to the [Mercenary Envoy].
• Yields
○ Fusion has a chance to grant doctrines or epic-quality doctrine reagents.
▪ Doctrines come in 5 tiers: I, II, III, IV and V.
• Doctrine Reagents
○ Each fusion requires 8 [Doctrines] or [Doctrine Reagents].
○ [Doctrine Reagents] can be obtained from weekly quests, daily sign ins, Conqueror's Path and from events.
• Fusion Force
○ You gain Fusion Force based on the quality of [Doctrines] and [Doctrine Reagents] you add during Fusion.
○ While at maximum Fusion Force, all force will be expended during fusion to grant a T5 Doctrine.
• Pure Spirit
○ You can choose whether to use a [Pure Spirit] for each fusion.
○ [Pure Spirits] greatly increase the Fusion Force gained.
○ [Pure Spirits] can be obtained from daily sign ins, premium rewards, Conqueror's Path, Empire & Fame Treasuries and from events.
Drop Rates Of The Fusion System
In order to help you better understand the Doctrine Fusion System, we are listing the Drop Rates of doctrines.
Fusion Force of Each Items
• Common Doctrine: 2
• Uncommon Doctrine or Doctrine Reagent: 5
• Rare Doctrine or Doctrine Reagent: 10
• Epic Doctrine or Doctrine Reagent: 50
Fusion Force and Drop Chance
Fusion Force of a single fusion |
Minimum Drop Chance of Items |
|||||||
Rare Doctrine Reagent x1 |
Epic Doctrine Reagent x1 |
Epic Doctrine Reagent x2 |
T1 Doctrine |
T2 Doctrine |
T3 Doctrine |
T4 Doctrine |
T5 Doctrine |
|
From 16 to 39 |
85% |
13% |
|
2% |
|
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From 40 to 59 |
38% |
50% |
|
7% |
5% |
|
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From 60 to 99 |
|
75% |
|
15% |
10% |
|
|
|
From 100 to 149 |
|
|
60% |
20% |
15% |
5% |
|
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From 150 to 199 |
|
|
|
50% |
35% |
15% |
|
|
From 200 to 299 |
|
|
|
|
60% |
30% |
10% |
|
From 300 to 399 |
|
|
|
|
|
70% |
25% |
5% |
From 400 to 1199 |
|
|
|
|
|
30% |
55% |
15% |
1200 |
|
|
|
|
|
|
50% |
50% |
Others
- The Quality of the result in a certain range will be higher when the Fusion Force is higher.
- A T5 Doctrine is guaranteed for this fusion when the fusion force maxes out instead of the above drop chance rules.
- By adding the Pure Spirit, the Fusion Force of that single fusion will be increased by 2 times.
Conqueror's Path
Attire Cosmetics
• Conqueror's Path Rank 0: Guild Agent
Camels trod the vast dunes, transporting people and goods where needed, while the hashashins guide their path. They are tasked with finding the way, guarding caravans, protecting trade routes, and defending against any desert invaders.
• Conqueror's Path Rank 100: Noble Hashashin
Keeping the bloodlines pure is no easy matter, as it requires every ancestor to have been born and raised hashashins. While this enables you to inherit the true art, their creed is one you must follow at all times.
The noblest of the noble hashashins are revered like angels of death and take on the duty of protecting the Empire's ancient secrets.
Other Rewards
• You can earn free Doctrine Reagents and Pure Spirits from Conqueror's Path. Raising your Conqueror's Path rank will enable you to quickly try out the new Fusion system.
• Accrued weekly quest rewards will be replaced with Conqueror's Path Gate Gifts. Gate Gifts may contain Epic Hero Equipment Schematics, Treasure Essences and Treatises.
Season Units
Season Challenges
1. Chain Dart & Scimitar (Complete 8 of the 10 quests of each stage):
Hero challenges will be available on Dec 8, 2022 (after maintenance)
• The first stage unlocks the Chain Dart & Scimitar hero.
• The second stage unlocks the Chain Dart & Scimitar's mounted paragon skill.
• The third stage unlocks a Chain Dart & Scimitar weapon skin.
• The fourth stage unlocks a Chain Dart & Scimitar hero attire.
• The fifth stage unlocks an epic Chain Dart & Scimitar schematic.
2. Jangjus (Complete 6 out of 8 quests of each stage):
Unit challenges will be available on Nov 24, 2022 (after maintenance)
• The first stage unlocks a 3-days trial.
• The second stage unlocks the unit itself.
• The third stage unlocks a unit-exclusive rare doctrine.
• The fourth stage unlocks a chibi avatar.
3. Camel Lancers (Complete 8 of the 10 quests of each stage):
Unit challenges will be available at 12:00 on Dec 5, 2022 (UTC+8)
• The first stage unlocks a 3-days trial.
• The second stage unlocks Unit Medal x120.
• The third stage unlocks the unit itself.
• The fourth stage unlocks a unit-exclusive epic doctrine.
• The fifth stage unlocks a chibi avatar.
4. Hashashins (Complete 10 of the 12 quests of each stage):
Unit challenges will be available at 12:00 on Dec 26, 2022 (UTC+8)
• The first stage unlocks a 3-days trial.
• The second stage unlocks a unit-exclusive rare doctrine.
• The third stage rewards Unit Medal x120.
• The fourth stage unlocks the unit itself.
• The fifth stage unlocks a Daybreak Seal (for the current season) + Unit Medal x200.
• The sixth stage unlocks a unit-exclusive epic doctrine.
• The seventh stage unlocks a chibi avatar.
Valor Points
• We've changed the deduction rate of Valor Points for the Marshal rank. You will now be able to retain 1 Score for 20 Valor Points.
Campaign
• Liangyun is the core region of the season. And so, the liege of the house occupying Daicheng has a chance to earn the Hegemon title.
1. Phase One: Great Ambitions
• Time: 11/24-12/4 (server time)
• Usable units: 3-stars and lower
• Set attributes: inactive
• Extra attributes: inactive
• Auxiliary units: 3-stars and lower
• Auxiliary points: 300
• Territory War: Warlords may contend in the Borderlands and Bartholia.
2. Phase Two: Rising in Flames
• Time: 12/5-12/25 (server time)
• Usable units: 4-stars and lower
• Set attributes: active
• Extra attributes: inactive
• Auxiliary units: 4-stars and lower
• Auxiliary points: 400
• Territory War: Warlords may contend in Liangyun.
3. Phase Three: The Burning Lands
• Time: 12/26-1/8 (server time)
• Usable units: 5-stars and lower
• Extra leadership: 40
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 500
4. Phase Four: Ode to the Chaos
• Time: 1/9-1/22 (server time)
• Usable units: 5-stars and lower
• Extra leadership: 40
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 600
• Territory War: Continopolis is available for contention.
5. Phase Five: The Supreme Glory
• Time: 1/23-2/5 (server time)
• Usable units: 5-stars and lower
• Extra leadership: 100
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 600
• Territory War: Continopolis and Daicheng are available for contention.
Territory War Reward Revamp
We've revamped the rewards for Territory War this season. Hopefully, this revamp will make the entire experience more enjoyable and rewarding.
• You can now earn territory war report rewards issued at the end of each Territory War.
• We've changed the weekly title rewards and the rewards for Campaign quests.
New Territory War Report Rewards
Your performance as noted down in the player reports will directly affect your Territory War rating and the rewards you gain at the end of each Territory War.
You will be rated based on your performance and contribution in every fief battle. The rewards are as follows:
Free Houses:
Rating |
Reward |
>1000 |
Empire Coin x15 |
800-999 |
Empire Coin x12 |
600-799 |
Empire Coin x10 |
400-599 |
Empire Coin x8 |
200-399 |
Empire Coin x6 |
1-199 |
Empire Coin x5 |
Imperial Restorationists:
Rating |
Reward |
>1000 |
Empire Coin x15 |
800-999 |
Empire Coin x12 |
600-799 |
Empire Coin x10 |
400-599 |
Empire Coin x8 |
200-399 |
Empire Coin x6 |
1-199 |
Empire Coin x5 |
Important:
• Empire Coin rewards from player Territory War reports are not affected by the reward cap of fiefs.
• These rewards will not be issued for Military Exercises.
Changes to Campaign Quest Rewards
Phase |
Objective |
Reward |
1 |
Join 2 Territory Wars. |
Empire Coin x20 |
2 |
Join 2 Territory Wars. |
Empire Coin x20 |
3 |
Join 3 Territory Wars. |
Empire Coin x35 |
4 |
Join 3 Territory Wars. |
Empire Coin x35 |
5 |
Join 3 Territory Wars. |
Empire Coin x35 |
Changes to Weekly Title Rewards
Title |
Reward |
Supreme Commander/Hand of Kingdom |
Empire Coin x25 |
Marshal/Hand of Lords |
Empire Coin x20 |
Deputy Marshal/Hand of Commons |
Empire Coin x20 |
Admiral/Grand Commander |
Empire Coin x16 |
Lieutenant General |
Empire Coin x16 |
Major General |
Empire Coin x16 |
Colonel |
Empire Coin x12 |
Lieutenant Colonel |
Empire Coin x12 |
Major |
Empire Coin x12 |
Captain |
Empire Coin x8 |
Lieutenant |
Empire Coin x8 |
Second Lieutenant |
Empire Coin x8 |
Aquilifer/Sergeant |
Empire Coin x6 |
Legionary/Sergeant Major |
Empire Coin x6 |
Venator/Thousands |
Empire Coin x5 |
Munifex/Hundreds |
Empire Coin x5 |
Veles/Tens |
Empire Coin x5 |
Title |
Reward |
Hegemon |
Empire Coin x50 |
Monarch |
Empire Coin x40 |
Chamberlain |
Empire Coin x25 |
Chief Justiciar |
Empire Coin x25 |
General |
Empire Coin x25 |
High Councilor |
Empire Coin x18 |
Judge |
Empire Coin x18 |
Commander |
Empire Coin x18 |
Baron |
Empire Coin x12 |
Duke |
Empire Coin x12 |
Lord |
Empire Coin x12 |
Elector |
Empire Coin x8 |
Magistrate |
Empire Coin x8 |
Constable |
Empire Coin x8 |
Alderman |
Empire Coin x6 |
Bailiff |
Empire Coin x6 |
Castellan |
Empire Coin x6 |
Burgess |
Empire Coin x5 |
Freeholder |
Empire Coin x5 |
Shieldbearer |
Empire Coin x5 |
Empire Coins
• Empire Coins can be spent at the Empire's Treasury to buy a variety of items.
• Empire Coins are retained through seasons.
Item |
Purchase Limit |
Cost (Empire Coins) |
Grand Strategy Doctrine (Reduces leadership requirement by 6%) |
1 |
100 |
Pure Spirit |
1 |
150 |
Epic Doctrine Reagent |
3 |
40 |
Rare Doctrine Reagent |
6 |
8 |
Uncommon Doctrine Reagent |
10 |
4 |
Epic Hero Schematic Crate |
1 |
200 |
Treatise |
20 |
15 |
Powdered Silver |
120 |
1 |
Rare Equipment Schematics Selection |
10 |
15 |
Epic Barding Schematic Crate |
2 |
40 |
Gold Dust |
60 |
1 |
Unit Medal (5,000 XP) |
150 |
1 |
Ten-Battle Unit XP Card |
5 |
5 |
Mercenary Attire Chest |
20 |
10 |
Rare Weapon Schematic Selection Crate |
10 |
5 |
Ten-Battle Hero XP Card |
5 |
5 |
Bronze Coin Chest |
Unlimited |
1 |
Interaction Improvements
1. Main Menu HUD
While retaining original usage patterns, we've improved the visual design of hotkey icons and added hotkeys for matching to make it quicker to choose the mode you want.
2. KYL Menus
We've improved the overall visual feel of the KYL menus, streamlining the styles, sizes and effects.
3. Popups Design
Streamlined the visuals of popups with a simpler and more crisp design. We've also streamlined button design to resolve some adaptation issues.
4. Minimap HUD Changes
We've streamlined buff status designs, and altered the location of some minimap buttons (zoom in and out, weather icon and Tab).
Tutorial Map Improvements
1. Weapon Tutorial
Added decorations to the castle and improved the overall lighting effects.
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2. Unit Tutorial
Changed up the overall atmosphere and the decorations along the path and improved the overall lighting effects.
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3. Augolia Tutorial Map
Added more features to the map, improved lighting and reworked the overall atmosphere with a city on fire.
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Season Runes
Common Runes
Helmet:
[Tiger's Majesty]: Recover 2% health every second while at a supply point you own.
[Tiger's Pressure]: While in a flag area, damage taken is reduced by 12%.
[Tiger's Rush]: While in a flag area, damage dealt is increased by 12%.
[Tiger's Resilience]: Health increased by 3%.
[Tiger's Physique]: Toughness increased by 5.
Armor:
[Tortoise's Stamina]: Maximum stamina increased by 100.
[Tortoise's Steel]: Ranged damage taken reduced by 7%.
[Tortoise's Shell]: Damage taken reduced by 2% and fall damage reduced by 50%.
[Tortoise's Guard]: Reduces damage taken from units by 7%.
[Tortoise's Might]: Resilience increased by 5.
Bracers:
[Ursa's Ferocity]: Killing a hero increases your damage by 3%, stacking up to 4 times. Stacks are reset upon death.
[Ursa's Warpath]: Killing a hero increases your armor penetration by 4%, stacking up to 3 times. Stacks are reset upon death.
[Ursa's Onslaught]: Basic attacks increase critical value by 9 for 6 seconds, stacking up to 7 times.
[Ursa's Claws]: Damage increased by 2%.
[Ursa's Paw]: Strength increased by 5.
Boots:
[Camel's Respite]: [Bandage]'s duration reduced by 50% yet healing amount remains unchanged.
[Camel's Trickery]: [Bandage] no longer heals but instead makes your attacks within 15 seconds apply poison.
[Camel's Saddle]: [Bandage]'s cooldown reduced by 50% and duration by 40%.
[Camel's Triage]: [Bandage] can be used while moving but the cooldown is increased by 25%.
[Camel's Bite]: Armor penetration increased by 2%.
[Camel's Alacrity]: Agility increased by 5.
Weapon Runes
Poleaxe:
[Earthen Support]: Advance's cooldown is reduced by 1 second and its damage is increased by 10%.
[Earthen Blood]: All damage is increased by 0.3% for every 500 health.
[Earthen Spirit]: [Weapon Dance]'s radius increased by 25%.
Glaive:
[War Might]: [Combat Dismount] grants [God of Battles] for 5 seconds.
[War Dominion]: Using a Paragon Skill grants immunity toward all crowd-control effects (except for "Choke") for 4 seconds.
[War Overlord]: [God of Battles] no longer affects allies but is 20% more potent. Affects yourself and your units no matter the distance.
Maul:
[Vayu's Lithe]: [Evade] consumes 15% less stamina.
[Vayu's Warding]: During [Maelstrom], you gain 12% defenses during the third strike, immunity to dazed during the fourth, and take 15% reduced melee damage during the fifth.
[Fayol's Aegis]: Stamina recovery is increased by 25%.
Longsword & Shield:
[Rapid Action]: Damage increased by 50 while at above 30% health and 100 while at above 75%.
[Endless Vitality]: Regenerates 0.25% health every second, or every second while below 50% health.
[Shared Fate]: Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds.
Shortsword & Shield:
[Wargod's Ambush]: [Thunderstruck] reduces the enemy defenses by 15%.
[Wargod Wings]: All damage is increased by 10% while above 50% health, and all damage taken is reduced by 10% while below 50%.
[Wargod Beak]: For every 1 kill or assist with your hero, nearby allies have their damage increased by 10% and damage taken reduced by 10% for 12 seconds.
Spear:
[Seasoned Veteran]: All skills can trigger [Lugh's March].
[Intent to Kill]: [Gungnir's Greeting]'s movement distance is increased by 100% and its damage by 30%.
[Warpath]: All non-victory skill cooldowns reduced by 8%.
Pike:
[Armor Piercer]: The damage of [Basic Attacks] is increased by 6% and armor penetration by 8%.
[Shield Piercer]: [Sky Dragon]'s block break is increased by 30% and armor penetration by 10%.
[Sever Tendon]: [Gentle Steps] makes it so skills apply a slow.
Nodachi:
[Refined Strikes]: [Dragon's Leap] and [Avalanche]'s armor penetration is increased by 15% and their block break is greatly increased.
[Will of the Blade]: [Bloodcraze]'s duration reduced by 25%, but [Basic Attacks] apply one stack of [Health Drain].
[Reposition]: [Bloodthirsty]'s movement distance is increased by 50% and movement speed by 12%.
Musket:
[Blazing Star]: [Grape Shot]'s cooldown reduced by 2 seconds.
[Great Blackpowder]: [Blackpowder Grenade]'s radius increased by 25%.
[Living Flame]: [Liquid Fire] sets the enemy aflame faster and burn damage is increased by 10%.
Bow:
[Power Shot]: The damage of [Basic Attacks] is increased by 13%.
[Bone Piercer]: After every third Full-Charge shot, the next Super-Charge fires an extra arrow that ignores defenses.
[Knee Piercer]: [Basic Attacks] apply [Hamstring Shot] when hitting enemies. [Hamstring Shot] bursts at 3 stacks, inflicting 200 damage + 3% of the enemy's current health. [Hamstring Shot]: Reduces movement speed by 5%.
Short Bow:
[Tyrant's Bite]: Killing an enemy hero reduces [Wrath of Artemis]' cooldown by 20 seconds.
[Offensive Roll]: [Rolling Escape]'s cooldown is increased by 2 seconds but grants 3 stacks of [Armor Piercing].
[Slowing Poison]: The [Poison] of [Poison Arrow] and [Angry Hornets] reduces movement speed by 5% and stacks up to 10 times.
Dual Blades:
[Mithras' Might]: Reduces [Bo-Shurikens]' cooldown by 1.5 seconds and increases range by 25%.
[Mithras' Flames]: [Alchemical Vapours] reduces the movement speed of nearby enemies by 15%. [Infiltrator] poisons enemies.
[Mithras' Breath]: [Bo-Shurikens] deals 30% increased damage and reduces the enemy's damage by 15%.
Season Fame
• Colosseum Fame will be reset, and the new season's fame, Scorpio Fame, will become available.
• Fame Treasury Rewards
Item |
Required Fame |
Bronze Coin Cost |
Purchase Limit |
Ten-Battle Hero XP Card |
500 |
1,500 |
3 |
Powdered Silver |
1,000 |
1,400 |
50 |
Strong Bay Mare |
1,000 |
10,000 |
1 |
Link: Rogue Set |
2,000 |
10,000 |
1 |
Link: Carnifex Set |
2,000 |
10,000 |
1 |
Link: Guardsman Set |
2,000 |
10,000 |
1 |
Unit Medal |
3,000 |
2,000 |
100 |
[Sit Down] Emote |
4,000 |
2,000 |
1 |
[Pushups] Emote |
4,500 |
3,000 |
1 |
[Lie Down] Emote |
4,500 |
5,000 |
1 |
Doctrine Water |
5,000 |
5,000 |
5 |
Rare Doctrine Selection Box |
6,500 |
5,000 |
1 |
Rare Weapon Schematic |
8,000 |
10,000 |
2 |
Rare Armor Schematic |
8,000 |
10,000 |
4 |
Doctrine Water |
9,000 |
5,000 |
5 |
Treatise |
9,500 |
10,000 |
5 |
Epic Doctrine Choice Crate |
12,000 |
10,000 |
1 |
Pure Spirit |
15,000 |
10,000 |
1 |
Legendary Artillery Selection Box |
17,000 |
40,000 |
1 |
Treatise |
19,000 |
10,000 |
5 |
Epic Hero Schematic Crate |
21,000 |
60,000 |
1 |
Noble Hashashin: Oasis |
23,000 |
100,000 |
1 |
[Soldier of the City] Title |
25,000 |
100,000 |
1 |
Quick-Communication System
With this season, we're launching a quick-communication system to make it easier for teams to discuss tactics and issue commands. This system goes live on Dec 1st.
You can use press the [middle mouse] button (default hotkey) to mark units. Units you mark will be lit up and a sound prompt will be played. Only your allies will be able to hear this sound prompt.
We've also made improvements to the original hotkey voice wheel. By holding down the [middle mouse] button (default hotkey) to call out the wheel. With this, you can place markers for your allies to see, such as "Deploy ranged units here" and "Break through!".
You can change your settings for this new system within the [Customization] - [Emotes] menu.
Other Changes
• Changes to Daily Quest Rewards
Added 2 [Uncommon Doctrine Reagents] in the rewards of the daily quest [First Victory]
Reward Name |
Reward |
Page's Gift |
1,000 [Glory], 1,000 [Bronze Coins], 100 [Honor], [Treatise] x1, [Uncommon Doctrine Reagent] x4 |
Squire's Gift |
2,000 [Glory], 2,000 [Bronze Coins], 250 [Honor], [Treatise] x2, [Uncommon Doctrine Reagent] x2 |
Knight's Gift |
3,000 [Glory], 2,000 [Bronze Coins], 400 [Honor], [Vault Key] x1, [Treatise] x2, [Rare Doctrine Reagent] x2 |
Marshal's Gift |
3,000 [Glory], 3,000 [Bronze Coins], 600 [Honor], [Vault Key] x2, [Treatise] x2, [Epic Doctrine Reagent] x2 |
• Changes to Daily Sign In Rewards
Reward Name |
Reward |
Auctioneers Gift (7 Days) |
[Large Chest of Bronze] x2, [Treatise] x1, [Uncommon Doctrine Reagent] x1 |
Auctioneers Gift (14 Days) |
[Large Chest of Bronze] x5, [Treatise] x1, [Rare Artillery Selection Box] x2, [Rare Doctrine Reagent] x1 |
Auctioneers Gift (21 Days) |
[Large Chest of Bronze] x10, [Treatise] x2, [Epic Artillery Selection Box] x2, [Pure Spirit] x1, [Eternal Guardian] x1 |
• Changes to Premium Rewards
○ Every 28th gift guarantees [Pure Spirit] x1.
• Changes to Glory Requirement of Leveling Up Conqueror's Path
○ The incremental Glory required between levels is adjusted to 200 (was 100).
○ The cap of required glory to level up to the next level remains at 10,000 Glory.
• Ladder Interaction Improvements
○ On the default setting, pressing F to interact with a ladder will have you destroy it, while holding down F will have you climb it.
○ You can change this under Settings - Keyboard.
• Store Gift Changes
○ Store Gifts are now available from level 500 (instead of from level 100).
• Siege Battle Map Pool Changes
○ Heilung Fjord, Sun City, Hidden City, Kurak Castle, Turul Város, Shield of the Capital, Riverlands Castle, Linwu Fortress, Areaktol, Frontier Camp, The Storehouse, Lesser Greenpeak.