Development Journal | Territory War Reward Revamp11/11/2022
Hello, Warlords.
Territory War is one of Conqueror's Blade's core game modes where warlords work together with members of their house and alliance to conquer cities on the World Map. We're happy to see how active everyone is and that you enjoy the experience. However, we've also spotted issues that we simply can't ignore with its current iteration, and we've received feedback on these too. While we encourage players to work together and the beauty of unity, the experience of each individual player is important too.
As it stands, most rewards are tied together with the glory of your house or alliance and don't grant individual players much growth. Besides, the way in which the rewards are currently issued poses an issue with their usage too. Going forward, warlords will be awarded Empire Coins and we're diversifying the types of rewards and reward quantity available in the Empire's Treasury. This means that we're giving you agency over what rewards you earn. This will in turn serve to give you the rewards that will best aid you in your future Conqueror's Blade journey.
But that's not all: previously, most rewards have been granted at season end, meaning that there was little to be gained from Territory War during the early and mid stages. This in turn meant that, during the later stages, the occupation or loss of a single fief could have a massive effect on a warlord's final rewards. We'll therefore distribute rewards more evenly across the entire Territory War period going forward. This should give you continuous rewards throughout the season to help you grow your account better.
With Empire Coins making up the core reward, we'll make the following changes to Territory War:
• Simplify Rewards
○ Campaign quests and weekly title rewards will now only award Empire Coins. Completing all Campaign quests will net you 140 Empire Coins, which will get you close to ten Treatises, if you so choose.
• [New] Territory War Report Rewards
○ You'll be awarded Empire Coins based on your Battle Score.
• Empire's Treasury Changes
○ Added doctrine reconditioning materials.
○ Purchase limit of Treatises raised to 20.
○ All-new rare leadership doctrines (reduces leadership required by 6%; purchase limit resets each season).
We hope that this reward revamp will serve as an encouragement for more Warlords to participate in Territory War again with their houses. Naturally, this is not all we're working on: we'll continue to iterate on Territory War's rules and the baseline experience as we go forward. If possible, we also hope that you'll all give us as much feedback as you can.
The Future & More
During the past months, we've increased the cadence of unit balance changes and expanded the scope, attempted to add extra leadership to the Campaign phases, and designed new modes and mechanics for some maps (e.g., the well-received Clash Frenzy mode). We're doing these changes and new content designs to provide a more varied gameplay experience and make it more relaxing to train and level units.
We're excited to bring you all this update this year! (Check out our future notices for more in-depth details)
We'll be focusing on your feedback as we progress from here and continue to iterate on the game. We're also looking to try out more new things and see how they pan out. What's more, we'd love for the community to give us all the feedback you have, your feelings and thoughts on the game as a whole, and your boldest ideas!
A new season is on the horizon featuring new units, let's get ready for battle and sharpen our weapons for this new journey. See you on the battlefield!