Sept. 29 Balance Changes09/28/2022
History became legend. Legend became myth. Yet, the legend lives on.
War and time wear down many a soul, yet the staunchest warriors laugh in their faces as they set forth to battle once more and create legends that echo through eternity.
The horns of war have never ceased sounding, and on this day, they usher for legends of olde. Today, they rise up once more in a new fashion with their weapons at the ready!
Monastic Knights
We're improving their [Charge]: When their charge is interrupted, enemy heroes and units before them will be concussed for a short duration and take 30% increased damage.
Rattan Rangers
1. We're reducing their accuracy penalty by 80% and increasing their hit rate by more than 50% while moving at high speed.
2. We're improving their targeting algorithm so that they are more likely to target heroes among groups of units.
Fire Lancers
1. We're reducing the attack interval of Fire Lance while moving by 60%, enabling the Fire Lancers to use it more often while on the move. However, they no longer use it while stationary.
2. We're changing their [Charge]: While charging, they will fire multiple volleys of Fire Lances in the direction they charge to strike at and break enemy formations.
3. We're also increasing Fire Lance's maximum range in all situations to 70 (was 50) and its base firing accuracy by 33%.
Liao's Rangers
1. We're improving the targeting algorithms of [Bludgeon] and [Valor] so that the hit coverage can be larger when the units are too clustered.
2. We're improving the targeting algorithm of [Flame Assault], and it will now prioritize the direction of nearby enemies.
3. We're increasing the hitbox of [Bludgeon] and the maximum number of targets to 6 (was 4).
Kheshigs
We've improved the targeting algorithm of [Sabre Combo] and their attacks while moving should now hit more enemies.
Khevtuul Cavalry
1. We've upped their piercing armor penetration to 1,358 (was 1,177) and slashing armor penetration to 1,464 (was 1,373).
2. We've replaced their [Charge] and [Locust Swarm] skills with [Firestorm Advance]: Moves toward a designated location and fires a series of flaming arrows. Fireproof units can be set ablaze if hit with enough arrows. They also draw their swords when near the enemy and charge, dealing high damage.
3. Veterancy Point nodes that increased the damage and reduced the cooldown of the [Charge] also works for [Firestorm Advance].
Dagger-Axe Lancers
1. [Rally to Me] no longer needs to be unlocked for Veterancy Points and the effect of the original Veterancy Point has been changed to: reduces damage taken from firearm infantry by 30%.
2. [Rally to Me]'s cooldown is no longer related to [Charge] and we've reduced the cooldown to 45 seconds (was 60).
3. We've improved the [Rally to Me] so that the unit moves and charges better than before.
4. If attacked during [Rally to Me], they will now immediately launch a sweeping counterattack against nearby enemies. This attack can hit many units.
Imperial Archers
1. We've changed Bodkin Arrows so that it now launches several volleys of armor-penetrating arrows in a small area, and we've greatly increased its armor penetration, increased its firing rate by 35% and it now also deals some block break.
2. We've increased their base firing rate by 15% and the damage of [Bodkin Arrows] by 11% but reduced [Bodkin Arrows]' extra armor penetration reduction by 18%.
3. They will now fire armor-penetrating arrows and have an 18% increased rate of fire during Arrow Rain.
4. We've changed the Veterancy Point node [Like Clockwork] to: Reduces Bodkin Arrows' cooldown by 1 second.
5. The Veterancy Point node [Heavy Arrow Training] no longer reduces rate of fire.
Vassal Longbowmen
1. We've increased their base attack speed by 32%, their skill damage by 11%.
2. We've improved the targeting algorithm of Covering Fire so that it now targets the enemy nearest the hero. If there are obstacles between the Longbowmen and the enemy, they will shoot toward the hero.
3. We've improved the targeting algorithms for all their attacks and their accuracy, increasing their accuracy at max range by 45%, giving them an accuracy of over 90% against faraway stationary targets.
Imperial Arquebusiers
1. We've improved [Volley Fire]'s AI: Will now launch a volley after forming formation, after which the three rows of Arquebusiers will fire in succession.
2. We've changed the firing order and interval of [Volley Fire], reducing the gap between shots. This should increase [Volley Fire]'s effectivity by about 40%.
3. We've reduced [Volley Fire]'s cooldown to 40 seconds (was 50).
4. We've removed the 'reduces piercing damage by 10%' effect from the [Choice] Veterancy Point node.
5. We've changed the Veterancy Point node [Skillful Barrels]: Cavalry hit by Volley Fire take 33% increased damage for 1 second. Previously the node made Volley Fire fire one extra time.
Pavise Crossbowmen
1. Their bolts can now hit a maximum of 3 targets instead of 2 and can piece through 1 extra target. We've also reduced the damage decay for each target pierced to 30% (was 40%). This change does not affect [Baton Bolts].
2. We've improved their target algorithm. This should make them hit more targets.
Imperial Spear Guards
Reduced their damage taken by 35% (this damage reduction does not work while crowd controlled or when their block breaks).
Tseregs
1. We've reduced [Shield Rush]'s cooldown to 40 seconds (was 60).
2. When the charge of [Shield Rush] ends, the Tseregs will charge again toward nearby enemies within the next 5 seconds. This triggers up to 3 times.
3. We've increased the damage of [Shield Rush] by 10% and it now knocks enemies down and inflicts bleed.
Fortebraccio Pikemen
We're upping their initial health to 6,646 (was 6,543).
Halberdier Sergeants
We're upping their initial health to 6,594 (was 6,388).
Birth of a Legend
July 2019
Fire Lancers, Dagger-Axe Lancers, Imperial Archers, Vassal Longbowmen, Imperial Arquebusiers, Imperial Spear Guards, Halberdier Sergeants
October 2019
Rattan Rangers
November 2019
Monastic Knights
December 2019
Khevtuul Cavalry, Tseregs
January 2020
Kheshigs
April 2020
Pavise Crossbowmen, Fortebraccio Pikemen
January 2021
Liao's Rangers
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Warlord, may your victories be plenty!