SEP 8 UPDATE LOG09/07/2022
Hello, Warlords!
We will update the game during our maintenance on September 8th, which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
The update will contain the following:
I. BALANCE CHANGES
• Seasonal Rune Changes:
○ [Ursa's Brawn]: Each 5 enemy soldiers you kill increases your defenses by 4% for 10 seconds. Stacks up to 3 times. (Stacks 3 times up from 2 times)
○ [Camel's Trickery]: [Bandage] no longer heals but instead makes your attacks within 15 seconds apply poison, stacking up to 3 times. (Previously didn't stack) Can now be used while at full health and when sprinting.
○ [Camel's Fortitude]: [Bandage] no longer requires you to bandage over time, but you recover 4.5% health every second for 10 seconds. (Previously healed for 6% health every second for 8 seconds) Can now be used while at full health and when sprinting.
• [Dimachaeri] Changes:
○ The Dimachaeri will now attack several times with their basic attack before stepping backward. We've also changed the [Swordmasters] label description to: The Dimachaeri will step backward after launching a flurry of attacks to avoid the enemy's strikes. Has high movement speed and are highly mobile.
○ We've improved [Siccae Torrent]'s animation, making the attack more fluid.
○ We've adjusted the effect of the mid row's final node [Deathblade] to: The Dimachaeri continues their assault without backing when the enemy is below 40% health.
• [Varangian Guards] Changes and Bug Fixes:
○ Adjusted the number of hit targets of Varangian Guards in [Raging Onslaught] state. The number of hiting target would be between 2 to 4 enemies. And added the damage of the strike by 25%.
○ Adjusted the number of strikes of [Colossal Strike] to 1 (down from 2 strikes). And added the damage of the strike by 50%.
○ Adjusted the number of strikes of [Shatter Shields] to 3 ( up from 2 strikes), making every strike deals more accurate damages. And added the damage of the strike by 25%.
II. MAP IMPROVEMENTS
1. White Elk Fort changes:
• Added an extra respawn point to the attackers near A. The attackers can now respawn closer to the battle to more easily attack from the flanks. Added an extra safe respawn point to the attackers.
• Added more artillery for the attackers outside the walls.
• Added a supply point for the attackers outside the walls and slightly adjusted the previous supply point's location.
• Reduced the endurance of the two breakable walls.
• Expanded some paths near A within the city and changed the structure of some paths.
• These changes also apply to fiefs of this type on the World Map.
2. Valley Fortress changes:
• Moved back a Siege Tower before the front gate a short distance and added more artillery to the defenders' walls.
• Expanded the area on the wall near A and added more obstacles.
• Adjusted the structure of the wall behind B and added a new path.
• Adjusted the structure of the supply point before the camp so that the trebuchet can cover a greater part of this area.
• Adjusted the exit of the defenders' camp respawn point and added a group of ladders.
• These changes also apply to fiefs of this type on the World Map.
III. OTHER IMPROVEMENTS
• The Herazlans have redecorated [Continopolis] in celebration of the Colosseum's opening.
• Improved the descriptions of some runes to make them clearer.
• Improved the descriptions of some epic set schematics.
• Improved the style of the Results - Team Stats menu and the data displayed.
• Adjusted the names and descriptions of some game modes.
• Warlords who have already unlocked Conqueror's Path cannot purchase it again for themselves but only for other Warlords that have not yet activated their Battle Pass.
• Weekly quests that previously only required you to participate in a mode now require you to earn a rating of at least C. This affects the following modes: Surround the Bandits, Expeditions, Deathmatch, Free Battles and Field Battles.
• Reduced the Bronze Coin, Honor, Hero XP and Unit XP rewards gained when suffering defeat in Surround the Bandits.
• Added powerful soldiers to the Colosseum's spawn points who will attack any enemy that draws near.
IV. BUG FIXES
• Fixed an issue where you sometimes didn't gain any progress from Colosseum map for [Warming Up] and [Gaining Stride] in daily quests.
• Fixed an issue where skills that make you move forward (such as the maul's [Strike and Grapple] and the poleaxe's [Rough Justice]) would be interrupted if there was a difference in elevation.
• Fixed an issue where the two-piece epic bow schematics set wouldn't take effect in some situations.
• Fixed an issue where some helmet runes sometimes stopped working during Field Battles.
• Fixed a bug where the [Varangian Guards] had a chance to attack the enemy before them after throwing their axes. Also fixed an issue where they would sometimes strike the air when launching multiple attacks.
• Fixed an issue where the [Myrmillones]' movement speed in battle didn't match the movement speed shown on the unit screen.
• Fixed an issue where the [Myrmillones] health recovery after assuming formation wasn't elicited under their label.
• Fixed an issue where the [Dimachaeri]'s [Butcher's Bill] training node didn't take effect.