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Conqueror’s Blade: Colosseum Season Update Log
08/30/2022

 -- NEW MODE: COLOSSEUM --

 

Warriors from across the land, welcome to the Colosseum! Come witness a miracle being born and a battle of the ages.

Access & Availability

       Availability: Throughout season 12.

       Access: PvP - Colosseum (Listed between the Siege Battle and Field Battle modes)

       Required Level: 30

       Special Rules: Teams of up to 3; isn't affected by seasonal unit seals.

Core Experience

       Small scale (6v6) PvP battles in a Roman-style Colosseum.

Rules

       Win Conditions

       Both groups start with 500 points. Occupy the flag in the center to reduce your enemy's points. The side that drops to zero points lose.

       The battle lasts for up to 10 minutes, after which the side with the most points wins. Or the sides are tied if equal in points.

       There are 6 players in each group, with each player having 2 respawns. You lose if you run out of respawns.

       Deployment

       You cannot bring cavalry into the battle.

       Each player may deploy one artillery. Legendary artilleries cannot be used.

Features

       Flag Point

       There's only one flag point. The enemy begins losing points if at least one allied hero is by the flag (units cannot capture the flag on their own).

       The flag's radius and point loss rate change as the match goes on.

     The flag cannot be captured within the first 40 seconds.

     The flag has a radius of 16m and deducts 2 points per second after 40 seconds.

     The flag has a radius of 13m and deducts 5 points per second after 5 minutes.

     The flag has a radius of 9m and deducts 10 points per second after 8 minutes.

       Supply Point

       There's a single neutral supply point in the center. Resupplies and the capture of it are faster than normal.

       Neutral Units

       At 90 seconds, 3 gladiators spawn that grant extra units when defeated. Gladiator warriors will join you if you defeat the gladiator champion, and these can capture the flag and supply points.

       At 180 seconds, a group of infantry units will enter the arena. They deal high damage and will circle the arena and attack. They'll replenish their numbers when defeating enemies.

       At 240 seconds, a group of cavalry units will enter the arena. They deal very high damage and will circle the arena and attack. They'll replenish their numbers when defeating enemies.

       Extra Units

       Killing Gladiators: Falconettii Gunners, Iron Reapers, Modao Battalion, Pavise Crossbowmen, Shieldmaidens

       Killing Infantry: Imperial Pike Guards, Grayhair Garrison, Axe Raiders, Claymores, Berserkers

       Killing Cavalry: Liao's Rangers, Kheshigs, Winged Hussars

Rewards

        You'll get extra rewards for the five first Colosseum games each day.

 

-- SEASON CONTENT --

Units

Dimachaeri

        Star Level: ★★★

        Background Info:

       Nimble and cunning gladiators wielding two blades.

       Following the Colosseum's construction, countless warriors of unknown origin flocked to become professional gladiators. Those who lived soon attained a whole-new mastery of combat and learned skills to protect themselves. With instinct alone, they avoid lethal attacks and end their foe's life with a well-aimed strike. As the enemy topples the crowd goes into a frenzy. Slowly but surely, the Dimachaeri became a staple of the Colosseum: warriors wielding two blades capable of felling any foe thrown against them.

       Yet for all this, no one knows where they came from and they refuse to tell. Now, they are merely nameless warriors clad in masks.

        Unit Characteristics:

       A highly mobile unit that steps backward after each strike to prevent the enemy from hitting them.

       With their Siccae blades, they can strike around the enemy's shield to deal damage.

       Their superior combat technique enables them to raise their damage potential for a short time.

 

Myrmillones

        Star Level: ★★★★

        Background Info:

       These towering and broad-shouldered men have won many fights on the sands of the Colosseum. Their scar-riddled bodies tell a tale of blood and hardship, for they were trained relentlessly from a young age for a sole purpose: to battle for the amusement of others.

       The Colosseum is their home, and there they fight and kill. They band together and form tight-knit formations as they advance with their shields raised, ushering their enemy backward into certain doom, for when their backs hit the walls, their only escape is death.

       A life of strife has forged them into obedient monsters who go where their master points. They have no fear and face adversity with laughter, for they are the Myrmillones.

        Unit Characteristics:

       They excel at contending over and occupying strategic points to give you an edge in combat or make a comeback.

       Gain increased defense and survivability while in formation, enabling others to more easily dish out damage.

 

Retiarii

        Star Level: ★★★★★

        Background Info:

       Blood and flame hold no meaning without the rules of war.

       These once veteran warriors were thrown into the Colosseum much to their confusion. In reckless abandon, they shrugged off their shields and armor and took up the trident. Yet, they simply could not lay down their javelins.

       They lost everything. Free of what once bound them, they reveled in the slaughter and quickly gained fame for their martial prowess.

       A new beast had entered the Colosseum, mad souls of Barcyan with nowhere else to call home.

        Unit Characteristics:

       The Retiarii can launch javelins from afar with Long Shot that pierce through multiple enemies and greatly reduce their block.

       They have high single-target burst, and their melee skill applies a devastating bleed.

 

-- Seasonal Runes --

You can now use all of the new Colosseum runes.

Common Runes

Helmet:

  • [Tiger's Majesty]: You and nearby allied heroes gain 8% armor penetration.
  • [Tiger's Pressure]: Nearby enemy heroes and units have their defenses reduced by 5%.
  • [Tiger's Rush]: You and nearby allied units gain 6% movement speed.
  • [Tiger's Fur]: You and nearby allied heroes gain 7% defenses.
  • [Tiger's Resilience]: Headshot damage taken reduced by 35%.
  • [Tiger's Physique]: Toughness increased by 5.

Armor:

  • [Tortoise's Resolve]: Damage taken reduced by 3% for every 20% health lost.
  • [Tortoise's Stamina]: Maximum stamina increased by 100.
  • [Tortoise's Steel]: Ranged damage taken reduced by 7%.
  • [Tortoise's Shell]: Damage taken reduced by 2% and fall damage reduced by 50%.
  • [Tortoise's Tendons]: Critical Defense increased by 55.
  • [Tortoise's Might]: Resilience increased by 5.

Bracers:

  • [Ursa's Ferocity]: Killing a hero increases your damage by 3%, stacking up to 4 times. Stacks are reset upon death.
  • [Ursa's Warpath]: Killing a hero increases your armor penetration by 4%, stacking up to 3 times. Stacks are reset upon death.
  • [Ursa's Brawn]: Each 5 enemy soldiers you kill increases your defenses by 4% for 10 seconds. Stacks up to 2 times.
  • [Ursa's Onslaught]: Basic attacks increase critical value by 9 for 6 seconds, stacking up to 7 times.
  • [Ursa's Claws]: Damage increased by 2%.
  • [Ursa's Paw]: Strength increased by 5.

Boots:

  • [Camel's Fortitude]: [Bandage] no longer requires you to bandage over time, but you recover 6% health every second for 8 seconds.
  • [Camel's Trickery]: [Bandage] no longer heals but instead makes your attacks within 15 seconds apply poison.
  • [Camel's Saddle]: [Bandage]'s duration reduced by 50% yet healing amount remains unchanged.
  • [Camel's Triage]: [Bandage] can be used while moving but the cooldown is increased by 25%.
  • [Camel's Bite]: Armor penetration increased by 2%.
  • [Camel's Alacrity]: Agility increased by 5.

 

Weapon Runes

Poleaxe:

  • [Earthen Heart]: [Sideways Sweep] increases health by 3% for 6 seconds when hitting an enemy, stacking up to 6 times.
  • [Earthen Blood]: All damage is increased by 0.3% for every 500 health.
  • [Earthen Spirit]: Using 2 skills in succession increases defenses by 12% for 6 seconds.

Glaive:

  • [War Might]: [Combat Dismount] grants [God of Battles] for 5 seconds.
  • [War Dominion]: Your paragon skill also triggers [Heat of Battle].
  • [War Overlord]: [God of Battles] no longer affects allies but is 20% more potent. Affects yourself and your units no matter the distance.

Maul:

  • [Vayu's Lithe]: [Evade] consumes 15% less stamina.
  • [Vayu's Warding]: During [Maelstrom], you gain 12% defenses during the third strike, immunity to dazed during the fourth, and take 15% reduced melee damage during the fifth.
  • [Vayu's Swiftness]: [Mighty Mjölnir] increases your movement speed by 20%.

Longsword & Shield:

  • [Rapid Action]: Damage increased by 50 while at above 30% and 100 while at above 75%.
  • [Endless Vitality]: Regenerates 0.25% health every second, or every 0.5 seconds while below 50% health.
  • [Shock Troops]: [Clash of Shields] can no longer be affected by crowd controls (except for by Choke) and damage taken is reduced by 35%.

Shortsword & Shield:

  • [Wargod's Ambush]: [Thunderstruck] reduces the enemy defenses by 15%.
  • [Wargod's Bulwark]: [Ironsides] no longer apply its negative effects upon ending.
  • [Wargod's Grandeur]: [Throw Shield]'s slow reduces movement speed by 20%, its cooldown is reduced by 3 seconds and range is increased by 40%.

Spear:

  • [Seasoned Veteran]: All skills can trigger [Lugh's March].
  • [Intent to Kill]: [Gungnir's Greeting]'s movement distance is increased by 100% and its damage by 30%.
  • [Bloodletting]: Paragon skills stack a [Bleed] whenever they hit.

Pike:

  • [Armor Piercer]: The damage of [Basic Attacks] is increased by 6% and armor penetration by 8%.
  • [Shield Piercer]: [Sky Dragon]'s block is increased by 30% and armor penetration by 10%.
  • [Sever Tendon]: [Gentle Steps] makes it so skills apply a slow.

Nodachi:

  • [Soulrend]: [Monstrous Blade] and [Blood Oath]'s cooldowns are reduced by 10%.
  • [Will of the Blade]: [Samurai's March] and [Tiger's Claw]'s armor penetration is increased by 15%.
  • [Reposition]: [Bloodthirsty]'s movement distance is increased by 50% and movement speed by 12%.

Musket:

  • [Rising Power]: [Fine Gunpowder]'s duration is increased by 50% and its damage bonus increases with time until the skill finishes.
  • [Great Blackpowder]: [Blackpowder Grenade]'s radius increased by 25%.
  • [Living Flame]: [Liquid Fire] sets the enemy aflame faster and burn damage is increased by 10%.

Bow:

  • [Power Shot]: [Basic Attacks]' damage is increased by 10% at Super-Charge.
  • [Aimed Shot]: [Bodkin-Tipped] no longer reduces the enemy's defenses but the attack instead ignores armor.
  • [Knee Piercer]: At Full-Charge, [Rain of Arrows] fires 4 additional arrows. Enemies hit are slowed by 12%.

Short Bow:

  • [Swift Poison]: [Poison Arrow]'s piercing damage is reduced by 50% and cooldown by 3 seconds.
  • [Offensive Roll]: [Rolling Escape]'s cooldown is increased by 2 seconds but grants 3 stacks of [Armor Piercing].
  • [Slowing Poison]: The [Poison] of [Poison Arrow] and [Angry Hornets] reduces movement speed by 5% and stacks up to 10 times.

Dual Blades:

  • [Mithras' Might]: [Bo-Shurikens] reduces [Great Thunderbolt]'s cooldown by 1 second and increases range by 25%.
  • [Mithras' Flames]: [Alchemical Vapours] reduces the movement speed of nearby enemies by 15%. [Infiltrator] poisons enemies.
  • [Mithras' Breath]: [Bo-Shurikens] deals 30% increased damage and reduces the enemy's damage by 15%.

 

-- Conqueror's Path --

 

        We're changing up the rewards and adding more, such as Epic Hero Equipment Schematics and Magistrate's Memoirs, with better rewards for the early and mid-segments of the Conqueror's Path.

        Added the exclusive reward Gate Gifts. Raise your Conqueror's Path rank to get the Gate Gifts which may contain Epic Hero Equipment Schematics, Treasure Essences and Treatises.

        Seasonal Weapon Attire Selection Boxes will no longer be awarded from the Conqueror's Path. However, these can instead be acquired from other seasonal events.

 

-- Unit Challenges --

 

        3 new units will be available this season and they can be unlocked by completing their corresponding [Challenges]. Seasonal bonuses are in effect for these units.

       Seasonal Bonuses:         

       Requires 10 less Leadership.        

       Resupply cost is reduced by 50%.

 

Dimachaeri (Complete 6 out of 8 quests of each stage):

 

        The first stage unlocks a 3-days trial.

        The second stage unlocks the unit itself.

        The third stage unlocks a unit-exclusive rare doctrine.

        The fourth stage unlocks a chibi avatar.

Myrmillones (Complete 8 of the 10 quests of each stage):

 

        The first stage unlocks a 3-days trial.

        The second stage rewards Unit Medal x120.

        The third stage unlocks the unit itself.

        The fourth stage unlocks a unit-exclusive epic doctrine.

        The fifth stage unlocks a chibi avatar.

Retiarii (Complete 10 of the 12 quests of each stage):

 

        The first stage unlocks a 3-days trial.

        The second stage unlocks a unit-exclusive rare doctrine.

        The third stage rewards Unit Medal x120.

        The fourth stage unlocks the unit itself.

        The fifth stage rewards Unit Medal x200.

        The sixth stage unlocks a unit-exclusive epic doctrine.

        The seventh stage unlocks a chibi avatar.

 

-- Seasonal Store --

 

        Starting from the Colosseum season, attires from the Tyranny season will be returning to the Seasonal Store, where they will be available at a 20% [Badges of Heroism] discount.

        The following items will have their Badge of Heroism cost reverted to their original price:

        Fenrir's Leather Armor (Sealed) will now cost 2,500 instead of 2,000.   

        All-Father's Armor (Sealed) will now cost 5,000 instead of 4,000.   

 

        The following attires will no longer be available in the Seasonal Store:

       Iron Fist Uniform (Sealed) - Hero Attire

       Lord of Wrath Regalia (Sealed) - Hero Attire

       Elite Warrior Attire Set (Sealed) - Unit Attire

       Weapon attires from the Northmen season returning.

 

-- Campaign --

        Maoyang is the core region of the season. And so, the liege of the house occupying Anliang has a chance to earn the Hegemon title.

        Adjusted the extra leadership of the different phases so that you don't have to change your lineup too frequently.

 

Phase One: Great Ambitions

        Time: 9/1-9/11 (server time)

        Usable units: 3-stars and lower

        Set attributes: inactive

        Extra attributes: inactive

        Auxiliary units: 3-stars and lower

        Auxiliary points: 300

        Territory War: Warlords may contend in the Borderlands and Bartholia.

 

Phase Two: Rising in Flames

        Time: 9/12-10/2 (server time)

        Usable units: 4-stars and lower

        Set attributes: active

        Extra attributes: inactive

        Auxiliary units: 4-stars and lower

        Auxiliary points: 400

        Territory War: Warlords may contend in Maoyang.

 

Phase Three: The Burning Lands

        Time: 10/3-10/16 (server time)

        Usable units: 5-stars and lower

        Extra leadership: 40

        Set attributes: active

        Extra attributes: active

        Auxiliary units: 5-stars and lower

        Auxiliary points: 500

 

Phase Four: Ode to the Chaos

        Time: 10/17-10/31 (server time)

        Usable units: 5-stars and lower

        Extra leadership: 40

        Set attributes: active

        Extra attributes: active

        Auxiliary units: 5-stars and lower

        Auxiliary points: 600

        Territory War: Continopolis is available for contention.

 

Phase Five: The Supreme Glory

        Time: 10/31-11/14 (server time)

        Usable units: 5-stars and lower

        Extra leadership: 100

        Set attributes: active

        Extra attributes: active

        Auxiliary units: 5-stars and lower

        Auxiliary points: 600

        Territory War: Continopolis and Anliang are available for contention.

 

-- ADDITIONAL CHANGES --

Balance Changes

Maul Hero Changes

 

        The maul features unique mechanics and skill combos. It's a weapon that can be used in a variety of styles, however, it's been among the least used for the past few seasons. So, we've decided to make some changes to its feel and mechanics.

 

        Skill Stamina Consumption Adjustments

       [Maelstrom]'s stamina consumption based on charge: Now consumes 9%/13%/17%/21% stamina (was 20%/20%/20%/20%).

       [Up from Hel]'s stamina consumption based on charge: Now consumes 10%/13%/17% stamina (was 20%/20%/20%).

       [Bonebreaker] and [Earthsplitter]'s stamina consumption based on charge: Now consumes 20%/20% stamina (was 30%/30%).

 

        [Maelstrom]

       Adjusted the damage of the first attack to 80% base blunt damage + 1,005 points of blunt damage (was 60% and +875 points).

       Adjusted the damage of the second attack to 95% base blunt damage + 1,225 points of blunt damage (was 80% and +1,225 points).

       Adjusted the damage of the third attack to 115% base blunt damage + 1,526 points of blunt damage (was 105% and +1,540 points).

       Adjusted the damage of the fourth attack to 130% base blunt damage + 1,917 points of blunt damage (was 125% and +2,125 points).

       Adjusted the damage of the fifth attack to 120% base blunt damage + 2,009 points of blunt damage (was 125% and +2,245 points). You are now immune to crowd controls during the attack.

 

        [Up from Hel]

       Adjusted the damage of the first attack to 110% base blunt damage + 1,150 points of blunt damage (was 100% and 1,447 points).

       Adjusted the damage of the second attack to 125% base blunt damage + 1,475 points of blunt damage (was 122% and +1,843 points).

       Adjusted the damage of the third attack to 150% base blunt damage + 1,894 points of blunt damage (was 146% and +2,000 points). The attack also ignores defenses.

       Adjusted the damage of the fourth attack to 200% base blunt damage + 2,205 points of blunt damage (was 180% and +2,500 points). The attack now knocks enemies down instead of sending them flying.

 

        [Bonebreaker]

       Charged for less than 1 second: damage adjusted to 120% base blunt damage + 950 points of blunt damage (was 120% and +713 points).

       Charged for more than 1 second: damage of each attack adjusted to 130% base blunt damage + 1500 points of blunt damage (was 120% and +1500 points). Armor penetration multiplier increased to 1.05 (was 1.0).

       Charged for more than 2 seconds: damage of each attack adjusted to 176% base blunt damage + 2314 points of blunt damage (was 195% and +2314 points). Armor penetration multiplier increased to 1.1 (was 1.0).

 

        [Earthsplitter]

       Charged for less than 1 second: damage adjusted to 80% base blunt damage + 920 points of blunt damage (was 49% and +713 points). Hits no longer knock enemy soldiers back.

       Charged for more than 1 second: damage adjusted to 150% base blunt damage + 2139 points of blunt damage (was 148% and +2139 points). Armor penetration multiplier increased to 1.1 (was 1.0).

       Charged for more than 2 seconds: damage adjusted to 175% base blunt damage + 3876 points of blunt damage (was 192% and +2781 points). Armor penetration multiplier increased to 1.2 (was 1.0).

 

        [Mighty Mjölnir]'s movement speed increased by 11%, and added a new effect: the following connected skill only deals 80% damage.

 

        [Ukko's Doom]: can now be weaved in after the final hit of the Bonebreaker/Earthsplitter/Maelstrom/Up from Hel skills, however, it will only deal 80% damage.

 

        [Strike and Grapple]'s movement speed reduced by 22.5%.

 

        [Ground Smash]: Adjusted the damage of the first attack to 50% base blunt damage + 1075 points of blunt damage (was 50% and +428 points) and dazes the enemy; the damage of the second attack to 307% base blunt damage + 4840 points of blunt damage (was 307% and +4450 points). No longer knocks enemies down but instead sends them flying.

        We've also improved how skills weave together when used in succession for smoother gameplay.

        We've also changed the character movement of some skills to make it easier to hit the enemy.

        We've also added a fun effect to the maul's sideways roll: Rolling forward, left, or right will now daze enemies hit.

Bow Hero Changes

 

        Increased the projectile speed of [Basic Attacks], [Flaming Arrow], [Rain of Arrows], [Bodkin-Tipped] and [Lightning Bolt] at Full/Super-Charge by 18.2%. Reduced the projectile drop at max range by 28.4%.

        Reduced the maximum damage drop based on range for [Basic Attacks] and [Flaming Arrow] to 17% (was 24%).

        Reduced the maximum damage drop based on range for [Rain of Arrows], [Bodkin-Tipped] and [Lightning Bolt] to 17% (was 50%).

        Increased the hitbox of [Basic Attack]'s arrows to 0.1m (was 0.08m).

        Increased the hitbox of [Lightning Bolt]'s arrows to 0.2m (was 0.08m).

        [Basic Attacks] on Super-Charge daze enemies.

        Increased the block break of [Basic Attacks] on Super-Charge to 200 (was 120).

Cohort Rank Changes

 

We've received feedback that the acquisition of Acclaim is unbalanced and unfair, we've added a cap to how much can be gained from a single battle.

 

        When Cohorts battle, they gain more Acclaim based on the tier of the unit killed. Acclaim gained from killing NPC units reduced.

        We've added a cap to the amount of Acclaim you can get from killing heroes, units and destroying artillery from a single battle.

 

Ranked Battle

Valor Points

 

Following the community feedback we've received during the Helheim season, we're now adding Valor Points which you can use to retain your Ranked Battle score or rise in rank quicker.

 

        You will be able to earn Valor Points by playing well in Ranked Battles and by raising your ranking. The top 5 players on the winning side and the top 10 players on the losing side will earn Valor Points.

        Valor Points can be used when you lose a match to protect your stars/score. While at max Valor Points, you also get an extra star.

        The Valor Points required to protect your stars/gain an extra star differ based on the rank, with the cost going up at higher ranks. You can read more about Valor Points in the related appendix.

Ranked Battle Changes

 

        To further improve Ranked Battles, we're removing the star protection from Captain-General and the ranks below.

        We're also replacing the previous MVP scoring with Valor Points so that those who perform well in battle are rewarded for their efforts.

        The addition of Valor Points will change how you progress in Ranked Battle for a more solid experience. We've also added 1 star to the Sergeant, Vanguard, Warlord, Captain, Cadet-General, General and Captain-General ranks.

 

 

Season Story [F5]

Matchmaking [J] UI Optimization

Visual Upgrade

       We've made plenty of visual improvements with the Colosseum season, including the [Matchmaking (J)], [Events (O)], [Seasons (F5)] menus. The overall visual style should be simpler, clearer and easier to use. May this help you have a better time in the world of Azalon!

New Mode Names

      ○       To help you more quickly understand the information you need and focus on playing, we've made changes to the descriptions of menus and game mode menus. These are the new matchmaking classifications:

       Standard Battles -> PvP Battles

       Expeditions -> PvE Battles

       Open Battles -> Events

 

Gameplay Optimizations

 

       Mode types

       We've changed the label and sorting of game modes to make these easier to grasp.

     PvP Battles - Contains the three PvP modes [Siege Battle, Colosseum, Field Battle].

     PvE Battles - Contains the three PvE modes [Surround the Bandits, Training Camp, Expeditions].

     Events - Contains all limited-time game modes.

       We've also optimized how mode-specific restrictions are displayed.

       We've also created new designs for now restrictions on some special modes are displayed. They'll also be displayed in specific parts of the UI to make them quicker and easier to understand.

 

New Events

 

       We've added a new [Events] tab to [Matchmaking (J)], which will serve the same purpose as the original [Open Battles] and [This Week’s Exciting Event] of the original Events (O) menu. Now you'll be able to more easily find which limited-time events are available.

New Mode Descriptions

 

       We've also added information on the Siege Battle, Colosseum, Field Battle, Surround the Bandits, Expeditions, and Training Battles. You can find these at the [bottom right of the specific game mode].

 

Events [O] UI Optimization

Visual Upgrade

        We've upgraded the visuals of the [Events (O)] menu. The overall visual style should be simpler, clearer and easier to use.

Team Color Visual Upgrade

 

        We've changed the color of teams for the Colosseum season. This should make it easier to discern between friends and foes, and we've improved how these unit colors are displayed during extreme weather too. We hope that this should make the overall gameplay experience better.

 

Spectating

        We've also made changes to game spectating. We hope you'll enjoy the changes!

        These new changes are currently only available for Practice Field and CBL matches. We'll also be adding the ability to spectate friends in the future!

Spectating Summary

        We have also made changes to a large number of menus to improve the experience for spectators.

Player Info

       When spectating a player, you'll see that player's health, skills, and units at a glance.

Spectator Options

       Here you'll be able to change the playback speed and camera view.

Resource Comparison

       On this menu you'll be able to check the number of units based on star levels for both sides to more easily see the overall picture.

 

       And here you can check how many revives each team has left.

Unit Statistics

 

        Conqueror's Blade is a game where several players fight against one another in a single game. While making our spectator system, we've been thinking about how to best convey all of that information in an easily digestible way.

 

        Considering the amount of information required, we've decided to display the information for each player on both sides one after the other. To make this information easier to read, we've made the following two types:

 

Type 1:

        Contains some information on each player for useful information in real-time.

Type 2:

        Mostly contains information on units, enabling you to more easily analyze the overall game to give you an edge.

Strategic Map

 

        Previously, lots of information was cluttered together on the map when spectating, making the map difficult to use.

        We've upgraded the map in the current system, increasing its size and making the information easier to read.

        Here you can see the routes the units on both teams take, artillery deployment, and unit positions around points of contention. The new brush feature will also help with planning, teaching and drafting strategies.

Fame

        Norse Fame will be reset, and the new season's fame, Colosseum Fame, will become available.

 

-- APPENDIX --

 

Valor on Win

 

 

Rank

Rating

Valor Points

1

500

30

2

500

28

3

500

28

4

500

26

5

500

26

 

Valor on Loss

 

 

Rank

Rating

Valor Points

1

500

30

2

500

28

3

500

28

4

500

26

5

500

26

6

500

24

7

500

24

8

500

22

9

500

22

10

500

20

Acquiring Valor Points

 

 

Sergeant/Vanguard

Warlord/Captain

Cadet-General/General

Captain-General

Lord Commander

Points/Star

20

40

60

90

120

Valor Cap

80

120

180

180

240

 Valor Costs