Conqueror's Blade July 7 Balance Changes07/06/2022
Imperial Pike Guards
"The Imperial Pike Guards' win rate has been declining over the past few seasons, and while Advance is still a powerful crowd-control tool, their damage is too low to make a difference. So, we're planning on upping their damage."
- We're increasing [Advance]'s base damage by 12%, and it will deal an extra 30% damage against units moving at high speed.
- Enemies hit by [Advance] take 2% increased damage (includes damage caused by all allies) per attack for a maximum of 16%.
Prefecture Heavy Cavalry
"Prefecture Heavy Cavalry only has a charge skill and they are too slow, deal too low damage, and aren't very fun to use. All in all, they've seen low usage for a long time and this time we're mainly improving their usability."
- [Echoes of Achelous] skill change: When the units move at high speed by an enemy, they will use Breakthrough and gain 25% movement speed for 2 seconds while knocking down enemies. Can be triggered while in formation, on follow, or attacking.
- [Breakthrough]'s base damage increased by 22% and bonus damage from movement speed by 80% (was 45%).
- Movement speed increased to 12 (was 10), acceleration to 7 (was 4), and turning speed to 2.2 (was 1.8), giving them better mobility.
Huskarls
"The Huskarls' skill damage is too low, giving them too little burst potential in combat."
- Skill damage of [Huskarl Charge], [Boar Snout], [Sea Surge], and [Boar Rush] increased by 13%.


