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Conqueror's Blade April 21 Update Log
04/20/2022

Hello, Warlords!

 

We will update the game during our maintenance on April 21st, which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

 

The update will contain the following:

I. EVENT NOTICE

1. Unit Trial

With the April 21st update, we will be issuing [Northern Lance Cavalry Token (7-Days)] x1 and [Sigrun's Shieldmaidens Token (7-Days)] x1 to Warlords who have logged in during the past two weeks.

2. Treasure Hunt

While Phantom Treasure Coins will no longer drop after the event ends on Apr. 24, 24:00 (UTC+8),

the event menu will remain available until May 2, 0:00 (UTC+8), during which time you can hunt for treasures with Phantom Treasure Coins or Sovereigns.

3) Limited-time Warden Quests

This time around, the Warden's quests will be ending on Apr. 21, 00:00 (UTC+8).

 

II. BALANCE CHANGES

Heroes:

Shortsword & Shield

[Thunderstruck]

Thunderstruck I: Adjusted the blunt damage to 281% + 4,024 (was 281% + 3,697 points).

Thunderstruck II: Adjusted the blunt damage to 281% + 4,540 (was 281% + 4,086 points).

Thunderstruck III: Adjusted the blunt damage to 281% + 4,954 (was 281% + 4,407 points).

 

Glaive

[Hail of Blades]

Hail of Blades I: Adjusted the slashing damage to 289% + 5,670 (was 289% + 5,162 points).

Hail of Blades II: Adjusted the slashing damage to 289% + 6,108 (was 289% + 5,962 points).

Hail of Blades III: Adjusted the slashing damage to 289% + 7,404 (was 289% + 6,761 points).

 

Pike

[Sky Dragon]

Adjusted the piercing damage of the fourth strike to 165% + 1,815 (was 180% + 1,704 points).

 

Bow

[Explosive Arrow]

Fixed an issue where damage was reduced when there were less than five targets.

Minimum skill damage increased to 45% (was 25%).

 

Short Bow

[Rolling Escape]

Rolling Escape I: Cooldown increased to 8 seconds (was 7).

Rolling Escape II: Cooldown increased to 7 seconds (was 6).

Rolling Escape III: Cooldown increased to 6 seconds (was 5).

Movement speed bonus increased to 20% (was 15%).

[Poison Arrow]

Poison Arrow I: Adjusted the piercing damage to 100% + 245 (was 100% + 176 points).

Poison Arrow II: Adjusted the piercing damage to 100% + 290 (was 100% + 210 points).

Poison Arrow III: Adjusted the piercing damage to 100% + 325 (was 100% + 246 points).

 

Nodachi

[Avalanche]

Avalanche I: Adjusted the slashing damage to 370% + 5,916 (was 370% + 4,869 points).

Avalanche II: Adjusted the slashing damage to 370% + 7,188 (was 370% + 5,654 points).

Avalanche III: Adjusted the slashing damage to 400% + 8,196 (was 400% + 6,760 points).

 

Poleaxe

[Lochaber Strike]

Lochaber Strike I:

Adjusted the slashing damage to 340% + 6,016 (was 340% + 5,673 points).

Cooldown increased to 70 seconds (was 50).

Lochaber Strike II: Adjusted the slashing damage to 340% + 6,688 (was 340% + 6,365 points).

Cooldown increased to 60 seconds (was 45).

Lochaber Strike III: Adjusted the slashing damage to 340% + 7,332 (was 340% + 7,056 points).

Cooldown increased to 50 seconds (was 40).

 

Musket

[Five Rounds Rapid]

Five Rounds Rapid I: Cooldown reduced to 50 seconds (was 55).

Five Rounds Rapid II: Cooldown reduced to 45 seconds (was 50).

Five Rounds Rapid III: Cooldown reduced to 40 seconds (was 45).

[Deploy Caltrops]

Slow effect against units increased to 40% (was 25%).

Deploy Caltrops I: Cooldown increased to 30 seconds (was 27).

Deploy Caltrops II: Cooldown increased to 28 seconds (was 25).

Deploy Caltrops III: Cooldown increased to 26 seconds (was 22).

 

Longsword & Shield

[Clash of Shields]

Clash of Shields I: Cooldown reduced to 55 seconds (was 60).

Clash of Shields II: Cooldown reduced to 50 seconds (was 55).

Clash of Shields III: Cooldown reduced to 45 seconds (was 50).

[With Valor]

With Valor I:

Adjusted the slashing damage of the first strike to 93% + 1,100 (was 93% + 1,086 points).

Adjusted the slashing damage of the second strike to 93% + 1,100 (was 93% + 1,086 points).

With Valor II:

Adjusted the slashing damage of the first strike to 103% + 1,305 (was 103% + 1,294 points).

Adjusted the slashing damage of the second strike to 103% + 1,305 (was 103% + 1,294 points).

With Valor III:

Adjusted the slashing damage of the first strike to 113% + 1,355 (was 113% + 1,306 points).

Adjusted the slashing damage of the second strike to 113% + 1,466 (was 113% + 1,306 points).

III: Adjusted the blunt damage of the third strike to 207% + 1,673 (was 207% + 1,306 points).

 

Spear

[Heaven's Fury]

Heaven's Fury I: Adjusted the piercing damage to 600% + 7,950 (was 555% + 7,247 points).

Heaven's Fury II: Adjusted the piercing damage to 600% + 9,100 (was 555% + 8,665 points).

Heaven's Fury III: Adjusted the piercing damage to 620% + 11,000 (was 583% + 10,588 points).

 

Maul

[Maelstrom]

Maelstrom I:

Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points).

Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points).

Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points).

Maelstrom II:

Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points).

Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points).

Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points).

Adjusted the blunt damage of the fourth strike to 125% + 2,125 (was 120% + 2,000 points).

Maelstrom III:

Adjusted the blunt damage of the first strike to 60% + 875 (was 59% + 856 points).

Adjusted the blunt damage of the second strike to 80% + 1,225 (was 79% + 1,141 points).

Adjusted the blunt damage of the third strike to 105% + 1,540 (was 100% + 1,500 points).

Adjusted the blunt damage of the fourth strike to 125% + 2,125 (was 120% + 2,000 points).

Adjusted the blunt damage of the fifth strike to 125% + 2,245 (was 120% + 2,000 points).

 

Units:

[Demesne Pikemen]

Blunt defense increased by 41.

[Archer Militia]

Blunt defense increased by 24.

[Ironcap Arquebusiers]

Piercing damage increased by 53.

[Ironcap Archers]

Blunt defense increased by 34.

[Coutiliers]

Piercing damage increased by 76.

[Khorchins]

Piercing defense increased by 30.

[Outriders]

Piercing defense reduced by 21.

[Cudgel Monks]

Piercing defense increased by 45.

[Alp Halberdiers]

Piercing defense increased by 27.

[Demesne Arquebusiers]

Health increased by 259.

[Khevtuul Cavalry]

Piercing defense increased by 50 and piercing damage by 98.

[Dagger-Axe Lancers]

Piercing damage increased by 58 and slashing damage by 64.

[Houndsmen]

Piercing damage increased by 42.

[Banner Guards]

Removed piercing damage from their slashing-type attacks while wielding longsword & shield but increased slashing damage by 15% while wielding axe & shield.

 

Level

[La Grande Gloire]

- Adjusted the starting time to 480s (was 540s);

- Adjusted the bonus time for claiming the shallow to 120s (was 180s);

- Adjusted defender’s ‘respawn point’ around supply points. Defenders now can organize to defend in a quicker way;

- Added artilleries to the wall and adjusted the renewable artilleries on the 2nd floor of the monastery (next to the main city) to be unrenewable;

- Added some destroyable barriers and barricades outside Point A to the path leading to the shallow.

 

III. GENERAL IMPROVEMENTS

The [Poem Collection] and [Heroic Epic] items granting Glory on use can now be used at level 10.

The [Secret Vault] will now only appear in the result screen for those with a hero level of at least 25.

Added fast access to the [Activities (O)] Sign In menu. If you press on a premium reward while not having an active premium account, you will be taken to the relevant store page.

 

IV. BUG FIXES & IMPROVEMENTS

Fixed some issues with the [Banner Guards]' Plant the Banner skill description.

Fixed an issue where the hero would also be affected by Unwavering Heart when the [Claymores] used skills.

Fixed an issue where some [Golden Treasure Orders] and [Silver Treasure Orders] couldn't be right-clicked in the inventory.

Fixed an issue where the button when interacting with multiple units would under some circumstances remain in other menus.

Fixed an issue where Warlords logging off near a fief on the World Map, would under some circumstances appear in the wrong location when they logged on again.

Fixed an issue with cooldowns for the World and Announce chats.

Fixed an issue where not all units could be displayed in the results menu when using more than 5 units.

 

V. EARLY-GAME IMPROVEMENTS

We have made a series of changes to [Hero's Path] and adjusted the [levels at which some features become available] to improve the early-game experience.

[Hero's Path]

1. Added more chapter content to Hero's Path.

2. Improved the rewards available in Hero's Path.

3. Added a [Go To] button to Hero's Path quests. Click this button to access the relevant menu or start pathfinding for that NPC.

 

Those who have previously activated Hero's Path will be able to fully experience all its content again and receive rewards for doing so after the maintenance.

 

*Please notice that you have to claim those rewards for completed quests before the adjustment, or you’ll be unable to claim them again.

 

[Level Required for Features]

 

Level changes:

 

Function

Before

After

Unit tree

5

3

Season

12

10

Store

10

12

Mercenaries

10

13

Skills

10

15

Excavation

23

18

View Tournament

1

20

Daily Quests

20

25

Expeditions

20

25

House

18

28

Seasonal Runes

26

30

Market

28

40

Open Battles

30

40

Ranked Battles

35

40

Contribute Resources

35

40

Fame Treasury

35

40

Technology

35

45

 

[Story Quests]

Owing to the aforementioned changes of [Hero’s Path], we will be removing [Story Quests] and [Side Quests] related to these.

 

Warlords who have already accepted or completed the related quests will be able to undertake the new story quests and be rewarded for doing so.

- Warlords who have not completed the related quests before the update will be issued rewards for those they have not yet completed.

The following quests have been removed:

 

Trial of Bravery

Trial of Bravery II

Hero's Path - Faith

Trial of Faith

Trial of Faith II

Trial of Faith III

Hero's Path - Justice

Trial of Justice

Trial of Justice II

Trial of Justice III

Hero's Path - Strategy

Trial of Strategy

Trial of Strategy II

Trial of Strategy III