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Conqueror's Blade March 24 Update Log
03/23/2022

Hello, Warlords!

We will update the game during our maintenance on March 24th, which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

The update will contain the following:

 

I. EVENT NOTICE

 

(1) The [Jaden Attire Treasure] hitting the shelves for a limited time.

Following this week's update, the [Jaden Attire Treasure] will be available from within the [Attire Treasures (G)] menu.

Available from Mar. 24 (after maintenance) through Apr. 14 (until maintenance).

 

(2) All-new Map——La Grande Gloire

With the Paragons season comes a brand-new map—La Grande Gloire. This map will become available with the update in the form of an event. Check out [Exciting Events] in-game for more details about when the event is.

 

Arelicka is a famous city located at the bank of the Teutatis River. It was named after an ancient emperor. Arelicka became the turning point for the Paragons War between Falois and Wealand.

The Wealish army took advantage of their superior numbers and besieged Arelicka for months. Yet, the defenders held fast. With the long bridge and artillery fire they defended the city day after day.

The Wealish attacked with its relentless artillery and raids. Yet, the loyal soldiers of Falois defend the nation, refusing to surrender. Who will decide the city's fate? Will the majestic lion rise atop the city walls, or will the iris prevail?

 

 

II. WORLD MAP CHANGES & IMPROVEMENTS

We are making the following changes and improvements with this update:
We're launching our reformed [Tithe] feature to better reflect your activity in the world Azalon.

l  The new Tithe feature comprises three parts: [Daily Activity, Territory Construction and Territory War Activity]. You can view the weekly and seasonal tithe of guildmates within the [House (N)] menu. Tithe and cohort ranking will also be available for the Imperial Restorationists.

l  House XP, Building Material, War Report Score will be converted into Tithe at a certain ratio. This applies to [House XP] gained from daily quests, weekly quests, and fief quests, [Building Material] gained when taking part in the construction of house fiefs, and [Territory War Score] when taking part in Territory War.

l  Upon switching houses, your Tithe earned for the week and the season will be fully reset.

l  Fixed an issue where the fief ownership was displayed incorrectly within the Overview menu of some fiefs. We've also added a display for the level required to unlock it.

l  Fixed an issue where some actions would lead to 'Unknown region' displayed within the Prestige menu under [House (N)].

l  Fixed an issue where some weather icons were blank or were displayed incorrectly in the [Battle - Pre-deployment] menu.

l  Fixed an issue with the quality of the Territory War season-end title [Destiny].

 

III. UNIT & HERO BALANCE CHANGES

 

Hero Changes:

 

1. Shortsword & Shield

[Kick]

III:

Adjusted the blunt damage of the first strike to 160% + 963 (was 150% and +994 points).

Adjusted the blunt damage of the second strike to 172% + 1,083 (was 164% and +1,084 points).

Adjusted the blunt damage of the third strike to 186% + 1,107 (was 177% and +1,174 points).

 

2. Pike

[Wandering Dragon]

Reduced the second strike's damage and armor penetration to 12% (was 15%).

Reduced the duration of the third strike's 30% movement speed boost to 3 seconds (was 3.5 seconds).

 

3. Bow

[Bodkin-Tipped]

I: Increased the duration to 3.5 seconds (was 3 seconds).

II: Increased the duration to 3.5 seconds (was 3 seconds).

III: Increased the duration to 4.5 seconds (was 4 seconds).

[Rain of Arrows]

I: Adjusted piercing damage to 26% + 343 (was 22% + 343).

II: Adjusted piercing damage to 26% + 371 (was 22% + 371).

III: Adjusted piercing damage to 26% + 441 (was 22% + 401).

 

4. Dual Blades

[Bo-Shurikens]

I: Adjusted piercing damage to 169% + 1,590 (was 169% + 1,490).

II: Adjusted piercing damage to 179% + 1,642 (was 179% + 1,542).

III: Adjusted piercing damage to 189% + 1,971 (was 189% + 1,596).

 

5. Short Bow

[Parting Shot]

I: Adjusted piercing damage to 14% + 133 (was 17% + 159).

II: Adjusted piercing damage to 14% + 166 (was 17% + 186).

III: Adjusted piercing damage to 14% + 250 (was 17% + 223).

 

6. Nodachi

[Fearless & Steadfast]

I: Adjusted slashing damage to 85% + 984 (was 80% + 975).

II: Adjusted slashing damage to 88% + 1,099 (was 83% + 1,094).

III: Adjusted slashing damage to 91% + 1,207 (was 86% + 1,136).

[Bloodthirsty]

I: Adjusted piercing damage to 79% + 1,098 (was 74% + 1,098).

II: Adjusted piercing damage to 85% + 1,198 (was 80% + 1,198).

III: Adjusted piercing damage to 91% + 1,374 (was 86% + 1,258).

 

7. Poleaxe

[Bec de Corbin]

III:

Adjusted the slashing damage of the first strike to 105% + 1,891 (was 105% and +1,791 points).

Adjusted the slashing damage of the second strike to 120% + 2,091 (was 120% and +1,991 points).

Adjusted the slashing damage of the third strike to 140% + 2,291 (was 140% and +2,191 points).

Adjusted the slashing damage of the fourth strike to 160% + 2,491 (was 160% and +2,391 points).

 

8. Longsword & Shield

[Sally Forth]

I:

Adjusted the slashing damage of the first strike to 150% + 2,011 (was 150% and +1,901 points).

Adjusted the blunt damage of the second strike to 274% + 1,851 (was 274% and +1,731 points).

Adjusted the piercing damage of the third strike to 250% + 3,368 (was 250% and +3,169 points).

II:

Adjusted the slashing damage of the first strike to 150% + 2,127 (was 150% and +2,190 points).

Adjusted the blunt damage of the second strike to 274% + 2,134 (was 274% and +1,934 points).

Adjusted the piercing damage of the third strike to 250% + 3,759 (was 250% and +3,649 points).

III:

Adjusted the slashing damage of the first strike to 158% + 2,775 (was 158% and +2,602 points).

Adjusted the blunt damage of the second strike to 288% + 2,574 (was 288% and +2,245 points).

Adjusted the piercing damage of the third strike to 263% + 4,885 (was 263% and +4,336 points).

 

9. Maul

[Combat Dismount]

Adjusted the blunt damage to 225% (was 195%).

Fixed a bug where the actual damage didn't match that of the description.

 

Unit Changes:

Leadership bonus ended for Highlander’s units

[Bagpipers] 120130

[Claymores] 235245

[Houndsmen] 310320

 

[Tenant Farmers]

Health increased by 200.

 

[Ironcap Scouts Cavalry]

Piercing armor penetration increased by 57.

Slashing damage increased by 71.

 

[Javelin Militia]

Piercing damage increased by 60.

Block increased by 75.

 

[Khorchins]

Piercing damage increased by 60.

Piercing armor penetration increased by 46.

 

[Vanguard Archers]

Slashing defense increased by 20.

 

[Vassal Longbowmen]

Piercing armor penetration increased by 75.

 

[Loyal Guards]

Block increased by 100.

 

[Expedition Knights]

Blunt damage increased by 33.

 

[Imperial Spear Guards]

Blunt armor penetration increased by 100.

Blunt damage increased by 75.

 

[Prefecture Heavy Cavalry]

Slashing damage increased by 87.

 

[Odin's Berserkers]

Piercing defense increased by 10.

 

[Fire Lance Cavalry]

Blunt damage increased by 55.

 

[Royal Janissaries]

Slashing damage increased by 45.

 

 

IV. GENERAL IMPROVEMENTS

l  We've added gameplay video footage of this season's 3-star unit, the [Alchemists], to the [Season Challenges (F5)] and [Barracks (U)] menus. This should make it easier for you to learn about their mechanics and get started with using them. You can access them as seen in the image below. We will be adding footage for the season's 4 and 5-star units as well in future updates.

l  PvE maps now come with exclusive badges which you can earn while playing Expedition, Surround the Bandits and conquering rebel camps on the World Map.

l  We've added a numerical display for mouse sensitivity under [ESC] -> Settings -> Keyboard.

l  You can now right-click [Empire Coins] to access the Empire's Treasury.

l  Now changing mount will have the health bar of the previous mount fully restored.

 

V. MAP BALANCE CHANGES

l  [Quinn Ruins]:

Adjusted the layout of ponit B.

Occupying the outpost will now add 120 seconds (was 90) seconds for the attackers.

Boosted the flaming catapult special effect.

l  [Conqueror's City - Counterattack]:

Adjusted the [artillery] available and their attributes for when the attacker occupies the [Siege Workshop].

       Reduced the number of [Cannons] by 1.

       [Cannons] respawn after 60 seconds (was 30).

       [Catapults] respawn after 70 seconds (was 50).

       [War Rockets] respawn after 80 seconds (was 60).

       [Mortars] respawn after 60 seconds (was 40).

Added reinforcements to the attackers that will assault A and B respectively. New reinforcements will spawn when all current reinforcements have been killed until C has been captured.

l  [Navy Shipyard]:

The intense fighting at the Navy Shipyard has set ablaze the ships and towers.

Players that remain within the spawn point for an extended period of time will start taking burn damage and lose 5% health per second.

VI. BUG FIXES & IMPROVEMENTS

l  Improved the skill descriptions for some of the [Alchemists] skills.

l  Fixed an issue where the skill icons of the [Alchemists] didn't match those in the Unit Details menu.

l  Fixed an issue where the [Alchemists] didn't heal properly when at a location with a high density of allied units.

l  Fixed an issue where the [Ironcap Scouts]' [Unit Cohesion Training] node didn't take effect.

l  Added descriptions to the Glaive skill [Heat of Battle] and Longsword & Shield skill [Knightly Vows] that they remove the concussed effect.

l  Fixed an issue where, mounting up and leaving the area after being hit by a Poleaxe hero's Rough Justice skill, dismounting and mountain again would teleport you back to that hero.

l  Fixed an issue where the Musket skill [Blackpowder Grenade] would deal damage to heroes and units through gates.

l  Fixed the description of [Bloodbath] node on the [Chevaliers]' upper line.

l  Improved the font color of unit labels. The color for negative performance is now red, just as negative labels.

l  Fixed a model clash with the [Brazen] attire set's neck part.

l  Fixed a model clash with the [Knight Bachelor] attire set's feet.

l  Improved the cloth display of the [Laird of the Isles] attire's hem when worn by a female character.

l  Improved the animations, special effects and background music in the [Season Challenges (F5)] menu.

l  Improved the loading speed of the [City Map (Tab)] and [Battle - Pre-deployment] menus.

l  Fixed an issue where base statuses would sometimes be displayed incorrectly in Field Battles.

l  Fixed an issue where the Resolution shown in Graphics under [ESC -> Settings] didn't reflect the actual resolution.

l  Fixed an issue where one couldn't control some of the [Grayhair Garrison's] units.

l  Fixed an issue where attributes would sometimes be shown incorrectly when comparing the attributes of mount armor.

l  Fixed an issue where it was possible to start moving during the 30-second waiting time after joining a Territory War battle by a special method.

l  Fixed an issue where hero fall damage would erroneously be counted as damage dealt to allies in the [post-match settlement].

l  Fixed an issue where destroying artillery provided for free during [Siege Clashes] would grant artillery components during the post-match settlement.

l  Fixed an issue with where the tooltip for refinable resources displayed incorrect information about where it could be produced.

l  Fixed an issue where the [Artillery Craftsman] of some fiefs had a blank Build Great Artillery tag.

l  Fixed an issue with the reins display of the [Samurai of Fury], [Aethalian] and [Mountain Steed] mount attire sets.

 

VII. VISUAL IMPROVEMENTS

 

We've made visual improvements to tons of menus, enabling you to experience the world of Azalon in a more convenient and comfortable manner.

l   Map Results Improvements

We've made a visual overhaul of the Personal Stats, Unit Stats and Team Stats menus and improved the Post-Battle Analysis menu. This should make it easier to better understand the situation of each battle and to more easily replay games.

l  City Map (Tab) Improvements

We've adjusted the layout and categorizing of NPCs on the [City Map (Tab)].

Hovering your pointer over the name of an NPC on the right will light up their corresponding place on the map, making it easier to find NPCs and their locations.

 

l  World Map [Marching] Menu Improvements

We've improved the visuals of the World Map [Marching] menu. This includes adjusting its layout, icons and making the info more detailed.

l  Unit Info Prompt Improvements

We've improved the visual appearance of unit info prompts in the [Barracks (U)] and several other menus. The previously dense text dumps are now displayed in modules in priority order.