Development Journal | Feb. 24 Unit Balance Changes02/27/2022
I. Kheshigs
[Statistics]
- Win Rate: 53.89% (No.1)
- Avg. Hero Kills: 0.88 (No.1 - 35% higher than No.2)
- Avg. Unit Kills 20.68 (No.2 - only 0.86% lower than No.1)
The Kheshigs' win rate is the highest on all servers and by a big margin. On some servers, it is as high as 55%+ (units with 53% can be defined as powerful).
By analyzing the unit, we've realized that the Kheshigs are powerful because they have strong attacks with which to counter infantry and as they can take down heroes very quickly, giving an enemy hero little chance to strike back or flee. Their high damage and mobility make them a threat to both units and heroes, and this makes them perform better than other units. Furthermore, their bleed effects have too long durations, preventing heroes hit from using Bandage to heal up. All in all, this has had a somewhat negative effect on the overall gameplay experience.
Changes
- [Frenzied Onslaught] No longer dazes heroes.
- [Kheshigs]' bleed effects no longer work on heroes.
* Following the changes to [Kheshigs], we will issue a Kheshigs Doctrine Removal Token to all Warlords who created the unit before Feb. 24.
II. Pavise Crossbowmen
[Statistics]
- Win Rate: 48.74%
- Avg. Unit Kills: 10.05
(Both of these equal to around No.30, meaning they are fairly weak overall)
Cavalry units are fairly strong in the current meta, with Kheshigs, Cataphract Lancers and Tundra Yeomen having a win rate exceeding 52%. Our design goal with the Pavise Crossbowmen has been for them to somewhat counter cavalry. Unfortunately, they aren't performing as well as expected and have been dropping steadily in usage rate for the past few seasons. We want to increase their power against cavalry units to bring more varied tactical choices.
Changes
- We are increasing the damage [Pavise Crossbowmen] deal to 4-star and above cavalry by 15%.
III. Javelin Infantry
[Statistics]
- Top Avg. Hero Kills: 0.42 (60% of what 5-star ranged units have)
Javelin units previously excelled at killing enemy heroes, however, this is no longer the case when compared to 5-star units following the release of the Houndsmen and the buffs to the Kheshigs and Tercio. We want for more Warlords to try using javelins and increase the gains and sense of achievement when landing hits. With this, we hope to strengthen their unique role in battle and improve the experience of using them.
Changes
- Initial Ammo:
[Imperial Javelineers] 60 >> 90
[Javelin Sergeants] 96 >> 120
[Javelin Militia] 56 >> 84
[Demesne Javelineers] 70 >> 94
[Black Dragon Javelineers] 60 >> 90
- Skill Damage Multipliers
[Imperial Javelineers] Piercing Armor Penetration: 200% >> 250% | Piercing Damage: 220% >> 280%
[Javelin Sergeants] Piercing Damage: 320% >> 350%
[Javelin Militia] Piercing Armor Penetration: 150% >> 220%
[Demesne Javelineers] Piercing Armor Penetration: 150% >> 220%
[Black Dragon Javelineers] Piercing Damage: 220% >> 260%


