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Conqueror's Blade November 4th Update Log
11/04/2021

Hello there, Warlords!

We will update the game during our maintenance on November 4th, which will last for 2.5 hours and run between 12:30-15:00 (UTC+8). After the maintenance we will give all players 7,500 Bronze Coins, 300 Honour, and 12 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

The update will contain the following:

 

 

I. BUG FIXES & IMPROVEMENTS

 

Resolved a bug where Grayhair Garrison will gain extra recovery on blocking.

Resolved an issue where the Axe Raiders would remain in melee even after regaining their ammo. 

Resolved an issue where the Axe Raiders would trigger a [Deadly Resolve] when dropping below 65% health.

Adjusted the location of the airwalls near the supply points on either side of A on the [Turul Város] siege map.

 

 

Resolved an issue where the respawn point didn't display properly on the Frontier Camp map.

Reduced the respawn and capture time on the beginner’s Augolia map for the tutorial Siege Battle.

Added records of Prestige reduction caused by fiefs being degraded to house reports in the Territory War Report.

 

Added warpaths that run between rallies and their destinations.

 

To avoid confusion, a war declaration that doesn't result in a Prestige loss will instead have its prestige change displayed with '--' in the Prestige details menu.

 

Improved the visuals of texts in some menus.

Bandits of Sarazhan invaded and the common people struggled for survival. Fortunately, you Warlords beat back the threat and restored peace. With their rascals gone, local markets in places like Zadeni are once again open for business.

 

Resolved an issue with wrong icons on artilleries in use by others.

Resolved an issue where the background may display wrongly in the Seasonal Unit Challenges menu when changing seasons.

Resolved an issue where only one yellow notification would appear (players had to close the first one to trigger the following one) after earning multiple weapon attires at the same time.

Resolved an issue where the UI sometimes wouldn't display correctly after joining a rally.

Resolved an issue where it was sometimes only possible to see rallies in the current region.

Upgraded the report-player menu.

 

Improved the visuals of the menu when interacting with fiefs on the world map.

Prestige requirements have been removed from declaring war against Conqueror's City and Conqueror's Gate.

Resolved an issue where the chat bubble atop the tyrant's rallies would be empty.

Resolved an issue where some weekly packs couldn't be obtained when one's inventory was full.

Resolved an issue where the Sanguine Tide mount attire appeared with two reins.

Resolved an issue where banner unlock conditions couldn't be seen in the Unit Customization menu.

Resolved an issue where the hems of the [Cloudfrost] and [Daylight Rainbow] sets were too big and clashed.

Resolved a localization issue where [Free Battles] and [Open Battles] weren't differentiated in some languages.

 

II. HERO BALANCE CHANGES

 

[Spear]:

[Dismounting Strike]:

Base piercing damage caused has been reduced to 180% (was 260%)

 

[Nodachi]:

[Bloodcraze]:

The buff [Bloodcraze] will no longer end when casting [Monstrous Blade] or [Dragon's Leap].

[Samurai's March]:

Increased the second strike's block break.

[Blood Oath III]:

Now grants 2 stacks of [Health Drain] (previously refreshed the duration of Bloodcraze).

[Basic Attack]:

Adjusted the attack interval between the three stages of basic attacks, making it possible to chain attacks.

[Sprint Attack]:

Adjusted Sprint Attack's attack animation.

 

[Poleaxe]:

[Push Back]:

Push Back's attack distance has been increased to 4.2m (was 2.8).

[The Old Billhook III]:

Cooldown has been increased to 8 seconds (was 7).

Enemies hit will be slowed by 40% for 8 seconds (was 6).

[Weapon Dance]:

Added a new extra effect: Each enemy hit will grant 5% damage reduction to all types of damage for 5 seconds, stacking up to 10 times.

[Circle Attack]:

Adjusted its extra effect. Each enemy hit will now increase damage by 5% for 3 seconds, stacking up to 10 times. Previously it reduced the armour of hit enemies.

[Grim Harvest]:

Added a new extra effect: Enemies hit will have all of their defenses reduced by 20% for 5 seconds.

[Halberdier's Thrust]:

Adjusted its extra effect. The first strike deals 300 Bleed damage per second for 3 seconds, and the second strike deals 600 Bleed damage per second for 5 seconds. Previously only the second strike dealt Bleed damage.

[Combat Dismount]:

Increased block break.