Conqueror's Blade October 28 Update Log10/28/2021
Hello there, Warlords!
We will update the game during our maintenance on October 28th, which will last for 2.5 hours and run between 12:30-15:00 (UTC+8). After the maintenance we will give all players 7,500 Bronze Coins, 300 Honour, and 12 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
The update will contain the following:
I. EVENT NOTICE
The Halloween event Blood Wasteland begins.

II. TERRITORY WAR CHANGES & IMPROVEMENTS
After having monitored Territory War and receiving feedback from you Warlords, we will be making the following changes:
To ensure that the Ruler's Flag remains relevant during all stages of a season for the contention of the ruling house, it will now grant a 10% (up to a maximum of 1,500) of the house current Prestige within the area. It previously granted 200.
We have come to believe that prosperity currently is not working as we wanted it to, so we are making the following changes: A fief with 30 prosperity or greater won't have its prosperity changed when upgraded. If it has less than 30, it will be raised to 30 after the upgrade. A fief that is demoted will have its prosperity set to 20.
We're also changing the effect Territory War has on a fief's prosperity so that players are more inclined to defend the center part of a fief. For each time the center is occupied, the fief's prosperity will drop by 15. If the attackers claim the defenders' base, the fief's prosperity will drop by 50.
Added Prestige details to the Noble Houses' house menu. Here you can see records and reasons of house's recent prestige changes.


Imperial Restorationists can check time remaining till next war rally during Territory War.
Improved the visual experience when opening Territory War reports.
Improved the artillery deploy UI marker in Territory War so that it is easier to see.
III. HERO BALANCE CHANGES
Changed the time to use other skills and basic attacks for Dual Blades and Poleaxe heroes after using the [Marked for Death] and [Rough Justice] skills.
Based on feedback and analyzing game data, we've decided on making changes to the Spear hero's [Combat Dismount] skill, as well as other balancing changes to the Poleaxe and Nodachi heroes.
IV. BUG FIXES & IMPROVEMENTS
Resolved an issue where the animation would joggle when changing to a melee weapon with the Shenji Grenadiers at follow.
Resolved an issue where the attack animation of the Iron Reapers (sword) was missing.
Using an unlock order for a unit challenge will automatically claim applicable rewards.
The character will now check their new outfit after equipping a new attire in the Customization menu.
Improved upon camps on the World Map, making them clearer and more real.
Resolved an issue where hitting a wall with artilleries would sometimes restore its health instead of dealing damages.
Resolved an issue where fall damage didn't properly register in some cases.
Resolved an issue where the [Serfs] unit couldn't equip Sword & Shield Charge doctrines.
Resolved an issue where weapon attires couldn't be unequipped from the Customization menu if it is not your current weapon type.
Resolved an issue where some parts of the Black Feather Dance attire didn't display as intended.
Resolved an issue where Death Info would sometimes be displayed incorrectly.
Resolved an issue where kits couldn't be forged in Blackwater Castle and Liangshan Castle.
Resolved an issue where one sometimes couldn't check rally info in other regions.
Resolved an issue Ostaria didn't show up as a choice when selecting a region filter when trading materials.
Resolved an issue where calvary units could scale the walls in the unit-training map.
Added visual guidance to the weapon-training map.
Added a sound effect for the gate's destruction to the Frontier Camp map.
After unlocking any of season 8's units, their story quests can be accepted from any capital. Completing these will grant a unit-exclusive doctrine.
Added an extra spawn point for the attackers on the [Valley Fortress] siege map to give more offensive options.
V. UNIT BALANCE CHANGES
Kheshigs Changes:
1. Improved the [Heroic Charge] skill.
This is now a two-part Charge, where the first part is [Heroic Charge] and the second is [Returning Charge].
The active attack works identically to the previous [Heroic Charge].
Revised the description of [Heroic Charge] skill
The first part of [Heroic Charge] will reduce the taken damage by 20%
The second part of [Heroic Charge] will increase the slashing damage by 20%
The first part of [Heroic Charge] will last for 10 seconds.
2. A new skill [Returning Charge]:
Active: Perform a [Returning Charge] towards the hero's location. Slashing damage dealt is increased by 20% during [Returning Charge]'s duration.
Only useable after [Heroic Charge].
3. A new skill [Frenzied Onslaught]:
Passive: The Kheshigs launch a series of attacks, wounding and lacerating enemies hit.
Active: The Kheshigs attack fiercely for 5 seconds, while also taking reduced ranged damage as they lower their bodies. They will attack with reduced speed for 10 seconds after their frenzied assault.


