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Conqueror's Blade 20th May Update Log
05/19/2021

Hello there Warlords!

We will update the game during our maintenance on May 20th, which will last for 2 hours and run between 12:00-14:00 (UTC+8). After the maintenance we will give all players 5,000 Bronze Coins and 200 Honour as compensation for any inconvenience caused. Be sure arrange your time accordingly.

The update will contain the following:


I. Three Giants Come Bearing Gifts 

The three squads Crusaders, HypaHypa, and Legion made history in the Snowstorm CBL, where they won their respective divisions: Asia, South America, and MENA. It is our honor to have invited them to the CBL: Wolves of Ragnarök as well. May they fight many a glorious battle!

In light of this, we will be hosting a support event for these three champions running from 5/20, 14:00 to 5/22, 14:00 (UTC+8), during which Siege and Field Battles won't consume any kits. 


II. Profession Set Description Changes

1. Changed the 4-set description of the Short Bow [Desert Hawk] set:

Increases duration of damage bonus after rolling by 67% -> [Roll] grants a stack of [Armour Piercing], and each stack grants 5% (up from 3%).


III. Stage Adjustments & Improvements

1. Adjusted the respawn point for the attackers on the [Wall Fort] siege map. After taking control of C, the attackers may now select between multiple spawn points.

 


IV. Previous Season Token Reclaiming

1. Tokens of previous seasons (Blood of the Empire Coin Of Conqueror, Legacy of Fire Coin Of Conqueror, and Snowstorm Coin Of Conqueror) will be converted into Bronze Coins, the resulting currency being sent by mail.



V. Unit Balance Changes


The Fire Lance Cavalry were too strong in their current iteration, especially their high burst damage with Valour. This burst damage made it incredibly difficult for most units to face them. To remedy this we've slightly reduced the burst damage capabilities of their skills, and to offset this change, we've increased the damage somewhat.

We've reduced the target cap of the Northern Lance Cavalry's Landslide and Valour skills, and increased the blunt armour penetration of Landslide by 15% and blunt damage by 10%.


As we make adjustments to units we will also be issuing doctrine removal items so that you may easily adjust your units accordingly. 


VI. Bug Fixes & Improvements

1. Resolved an issue where the Block wouldn't be counted first when the Condottieri Guards were attacked after having used Charge.

2. Resolved an issue where Fenrir's Pack moved oddly having been summoned at a supply point.

3. Resolved an issue where the skill positioning of Ironcap Swordsmen would change after interacting with a supply point.

4. Improved upon the logic of the Ironcap Swordsmen's Iron Recall, making them quickly respond to orders under certain situations.

5. Ironcap Swordsmen's Iron Recall will grant them increased movement speed until they return to the hero.

6. Resolved an issue where Market orders (or resource piles from cancelled sales) had a chance to not belong to a city.

7. Resolved an issue where the exchange menu accessed by right-clicking some items would be blank.

8. Resolved an issue where when a player leaving a group from the World Map, they were still shown as being in the group in the Group Search menu.

9. Resolved an issue where Field Camps built by Legions didn't have a Legion emblem.

10. Resolved an issue where a map search would sometimes display two cities with the same name.

11. Resolved an issue where, after completing unit challenges of previous seasons, unclaimed rewards could sometimes not be claimed once a new season had begun as the difficulty had increased.

12. Resolved an issue where opening the Message Board of a city would sometimes lead to actions not being registered by the game.

13. Improved upon the usage logic of the Shared Unit XP Pool.

14. Resolved an issue with the number of fiefs the Imperial Restorationists declared war against.

15. We have noticed that the attackers have a difficult time in Siege Battles to push siege towers to the defenders' walls. To time and again push your towers toward the walls detract from the overall gameplay experience, and makes it less fun to act as the attackers. As such, we have increased the health of all Siege Towers to 111,500 (up from 82,500).

16. We resolved the issue with Sigrun's Shieldmaidens increasing defence while in basic formation in a fix on April 29th.

17. Resolved an issue where negative digits would sometimes appear in the countdown for [Hold the Line] in Expedition.