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July 9 Update and Maintenance Log
07/08/2026

Greetings, Warlords!
We will conduct maintenance updates during the following time:
APAC: July 9, 14:00-17:00 (UTC+8)
EU/AMS: July 9, 07:00-10:00 (UTC+1)
The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honour *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.
The update will contain the following:

I. Update Highlights

  • The [Divine Reforge] Glaive weapon attire is now available, featuring the new special effect sets [Peach Garden Oath] and [Green Dragon Blade];
  • The limited-time event [Divine Reforge · Rebirth] is available, granting the [Divine Reforge - Glaive] one chance to be reset;
  • New Epic Weapon Schematics for Glaive and Spear are now available;
  • The Colosseum Ring returns for a limited time, with three Colosseum maps reopening;
  • The Sign-In Rewards event is available, log in to claim new Equipment Schematics for Glaive and Spear, along with various other rewards;
  • New cumulative spending rewards are available for a limited time;
  • Preorders for the new season's 5-Star Unit, [White Plume Guards], are now available, featuring a limited-time deluxe bundle;
  • New Store Bundles! New Weapon Schematics for Glaive and Spear, and Material Crafting Packs are on sale for a limited time;
  • Various system optimizations and bug fixes, including adjustments to Heroes, Server Transfer, UI interactions, and other gameplay experiences.

II. Events

1. The [Divine Reforge] Glaive weapon attire and new special effect sets are available!

Event Details:
The new Glaive special effect sets [Peach Garden Oath] and [Green Dragon Blade] are now available!
  • You can reforge this weapon attire by consuming specific items, randomly altering the appearance and color of different parts! There are 5 nodes: [Color], [Blade], [Guard], [Handle], and [Weapon Soul]. Unlocking the Weapon Soul node will not change the weapon's model appearance, but will provide much cooler special effects!
  • Reforging grants EXP to unlock random reforging access for different part nodes ([Color], [Blade], [Guard], [Handle]). Unlocking the fifth node, [Weapon Soul], will also grant the ability to change skill effects for this attire!
  • When you get a desired affix, you can lock it to prevent it from being rolled again, but the materials consumed for reforging will increase accordingly. Note that at least one unlockable affix must be available for each reforge!
  • Upon achieving the specific Legendary set affixes on all 4 part nodes, we will reward you with the [full set of skill effects] corresponding to that set. Players can choose to equip different skill effects for different skills!
Probabilities:
  • Rare quality affix probability: 83%; Epic quality affix probability: 15%; Legendary quality affix probability: 2%.
  • A shared guarantee counter applies across all nodes during reforging. An Epic quality affix is guaranteed on a random unlocked node every 10 reforges; a Legendary quality affix is guaranteed on a random unlocked node every 60 reforges.
 

2. The limited-time event [Divine Reforge · Rebirth] is available!

Event Details:
During the Divine Reforge · Rebirth event, each [Divine Reforge - Glaive] will have one chance to reset its progress. The reset [Divine Reforge - Glaive] will completely revert to its base state, with reforging progress reset to zero and all unlocked affixes cleared. All consumed [Star Cinder] items will be returned via mail. The mail is valid for 60 days, Warlords, please remember to claim it in time.
Event Duration:
July 9 (after maintenance) – July 23 (before maintenance).
 

3. The Colosseum Ring returns for a limited time, with three Colosseum maps reopening!

Event Details:
During the event, press [J] to access the limited-time Colosseum Ring matchmaking maps, including three Colosseum maps:
  • Flowers of Victory
  • Seidr Grove
  • Spooky Spectacular
Participate in the Colosseum Ring matchmaking maps. Regardless of victory or defeat, reaching a match score of 500 will reward you with [Colosseum Medal *50]. You can acquire up to 400 Colosseum Medals per week, and the acquisition cap resets every Thursday at 00:00.
Use Colosseum Medals in the Colosseum Treasury event to exchange for massive rewards such as Epic Hero Schematic Crate, Rare Refined Equipment Schematics, and Equipment crafting materials!
Event Duration:
Reward drop period: July 9 (after maintenance) – July 22, 23:59 (server time).
Map availability: July 9 (after maintenance) – July 23 (before maintenance).

4. The Sign-In Rewards event is available, log in to claim new Equipment Schematics!

Event Details:
Log in to the game during the event to claim new Equipment Schematics for Glaive and Spear. Throughout the event, you can claim the following rewards: [Schematic Selection Box *3], [Honing Ingot *10], [Treatise *5], and [Lesser Scroll of Glory *24].
Event Duration:
July 9 (after maintenance) – July 23 (before maintenance).
 

5. Cumulative spending rewards and Fortune Store are now available!

Event Details:
The spending rewards event is now live with unprecedented rewards! During the event, spend Sovereigns to obtain [Honing Ingot], [Epic Forging Schematic Selection Box], and the limited-time event item [Peach Blossom Wine].
From the Epic Forging Schematic Selection Box, you can choose previously released Epic Hero Schematics or the newly launched Glaive and Spear Forging Schematics.
[Peach Blossom Wine] can be exchanged for deluxe rewards in the Fortune Store. For more reward details, please check the [O] - [Fortune Store] event in-game.
Sovereign Spending Calculation Period:
July 9 (after maintenance) – July 23 (before maintenance).
Fortune Store Reward Exchange Period:
July 9 (after maintenance) – August 6 (before maintenance).
 

6. Preorder for the new 5-Star Unit - White Plume Guards is now available, featuring exclusive Avatar and Discount Coupon!

Event Details:
5-Star Unit - [White Plume Guards] Deluxe Preorder Bundle
Contains:
  • [White Plume Guards] Challenge Tokens *7 (Item unlocks on July 20, 2026)
  • Exclusive Avatar *1
  • [20% Discount Coupon] *2 (Tradable)
Event Duration:
July 9 (after maintenance) – July 20, 12:00 (server time).
 

7. [Store] New Bundles!

Event Details:
New Weapon Schematics for Glaive and Spear are now available in the Store, with Material Crafting Packs simultaneously on sale for a limited time!
Event Duration:
July 9 (after maintenance) – July 23 (before maintenance).
 

III. System Adjustments & Optimizations

1. Hero Adjustments

  • Fixed an issue where the Bow Season Rune [That's a Bullseye] abnormally dealt only 60% damage to Heroes.
 

2. New Epic Weapon Schematics

  • The new Epic Glaive schematic [Warlord Schematic] can be used to forge [Sunbreaker].
    • Right-Click Skill
      • [Right-Click Block] is replaced by the attack skill [Crescent Strike]. Click [Right-Click] to cast from [Crescent Strike · I] to [Crescent Strike · III]. It can also directly chain into [Crescent Strike · III] after an active skill/roll.
        • [Crescent Strike · I]: 108% basic Slashing damage, knocks back units;
        • [Crescent Strike · II]: 120% basic Slashing damage, knocks back units;
        • [Crescent Strike · III]: 132% basic Slashing damage, knocks back units.
    • Weapon Affix Details
      • Bloodthirst Strike
        • Upon killing a Hero or getting an assist, recover a total of 12%/6% maximum Health over 3 seconds, and increase movement speed by 5% for 6 seconds;
        • Upon killing a Hero or getting an assist, recover a total of 15%/8% maximum Health over 3 seconds, and increase movement speed by 7.5% for 6 seconds;
        • Upon killing a Hero or getting an assist, recover a total of 18%/10% maximum Health over 3 seconds, and increase movement speed by 10% for 6 seconds;
        • Upon killing a Hero or getting an assist, recover a total of 21%/12% maximum Health over 3 seconds, and increase movement speed by 12.5% for 6 seconds;
        • Upon killing a Hero or getting an assist, recover a total of 24%/14% maximum Health over 3 seconds, and increase movement speed by 16% for 6 seconds.
      • Mighty Legions
        • Grants immunity to daze effects during [Basic Attack]; [Basic Attack] and [Sprint] damage increased by 5%;
        • Grants immunity to daze effects during [Basic Attack]; [Basic Attack] and [Sprint] damage increased by 7.5%;
        • Grants immunity to daze effects during [Basic Attack]; [Basic Attack] and [Sprint] damage increased by 10%;
        • Grants immunity to daze effects during [Basic Attack]; [Basic Attack] and [Sprint] damage increased by 12.5%;
        • Grants immunity to daze effects during [Basic Attack]; [Crescent Strike · III] grants immunity to crowd control effects other than "Choke"; [Basic Attack] and [Sprint] damage increased by 15%.
      • World Devourer
        • During the [God of Battles] effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 10%;
        • During the [God of Battles] effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 13%;
        • During the [God of Battles] effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 16%;
        • During the [God of Battles] effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 19%;
        • During the [God of Battles] effect, the damage of the first attack and all damage dealt within 3 seconds after it hits are increased by an additional 22%.
      • Endless Valor
        • During the extra damage reduction of [Heat of Battle], taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 3 seconds;
        • During the extra damage reduction of [Heat of Battle], taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 4.5 seconds;
        • During the extra damage reduction of [Heat of Battle], taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 6 seconds;
        • During the extra damage reduction of [Heat of Battle], taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 8 seconds;
        • During the extra damage reduction of [Heat of Battle], taking damage from an enemy refreshes the duration of this extra damage reduction, extending it by up to 10 seconds.
      • Sweeping Cleave
        • Reduces cooldown by 0.16 seconds for each enemy hit by [Hail of Blades];
        • Reduces cooldown by 0.2 seconds for each enemy hit by [Hail of Blades];
        • Reduces cooldown by 0.24 seconds for each enemy hit by [Hail of Blades];
        • Reduces cooldown by 0.28 seconds for each enemy hit by [Hail of Blades];
        • Reduces cooldown by 0.32 seconds for each enemy hit by [Hail of Blades].
      • Conqueror's Resolve
        • When [Flying Reaper] hits an enemy, reduces their damage dealt by 15% and movement speed by 10% for 4 seconds;
        • When [Flying Reaper] hits an enemy, reduces their damage dealt by 17.5% and movement speed by 15% for 4 seconds;
        • When [Flying Reaper] hits an enemy, reduces their damage dealt by 20% and movement speed by 20% for 4 seconds;
        • When [Flying Reaper] hits an enemy, reduces their damage dealt by 22.5% and movement speed by 25% for 4 seconds;
        • When [Flying Reaper] hits an enemy, reduces their damage dealt by 25% and movement speed by 30% for 4 seconds.
 
  • The new Epic Spear schematic [Condemner Schematic] can be used to forge [Spear of Judgment].
    • Right-Click Skill
      • [Right-Click Block] is replaced by the attack skill [Stormsweep].
        • Hold Right-Click to continuously spin the spear: [Stormsweep].
          • Looping phase: Deals 60% basic Slashing damage per hit and continuously consumes Stamina.
      • Release Right-Click to thrust forward: [Judgment Pierce].
        • Judgment Pierce: Deals 90% basic Piercing damage per hit.
          • The more successful blocks triggered during the looping phase, the higher the Piercing damage of [Judgment Pierce]: 90%/120%/150%/180%.
    • Weapon Affix Details
      • Hydra's Shield
        • Using [Gungnir's Greeting · I] grants 1,200 shield value for 3 seconds;
        • Using [Gungnir's Greeting · I] and [Return of Jangar · III] each grants 1,200 shield value for 3 seconds;
        • Using [Dragon's Roar], [Gungnir's Greeting · I], and [Return of Jangar · III] each grants 1,200 shield value for 3 seconds;
        • Using [Dragon's Roar], [Gungnir's Greeting · I], and [Return of Jangar · III] each grants 1,500 shield value for 3 seconds;
        • Using [Dragon's Roar], [Gungnir's Greeting · I], and [Return of Jangar · III] each grants 1,800 shield value for 3 seconds.
      • Serpent's Dance
        • Generates a hurricane at the edge of [Hurricane's Edge]. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 12 seconds;
        • Generates a hurricane at the edge of [Hurricane's Edge]. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 10 seconds;
        • Generates a hurricane at the edge of [Hurricane's Edge]. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 8 seconds;
        • Generates a hurricane at the edge of [Hurricane's Edge]. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 6 seconds;
        • Generates a hurricane at the edge of [Hurricane's Edge]. The first phase pulls in surrounding enemies (knocks back units), and the second phase strikes enemies outward (knocks units into the air); Skill cooldown is increased by 4 seconds.
      • Venomous Pierce
        • When your Health is above 90%, damage dealt by [Procris's Gift] to enemies is increased by 20%;
        • When your Health is above 75%, damage dealt by [Procris's Gift] to enemies is increased by 20%;
        • When your Health is above 50%, damage dealt by [Procris's Gift] to enemies is increased by 20%;
        • When your Health is above 50%, damage dealt by [Procris's Gift] to enemies is increased by 24%;
        • When your Health is above 50%, damage dealt by [Procris's Gift] to enemies is increased by 28%.
      • Serpent's Gaze
        • When a back attack hits an enemy, the damage dealt ignores 11% of their Defense;
        • When a back attack hits an enemy, the damage dealt ignores 14.5% of their Defense;
        • When a back attack hits an enemy, the damage dealt ignores 18% of their Defense;
        • When a back attack hits an enemy, the damage dealt ignores 21.5% of their Defense;
        • When a back attack hits an enemy, the damage dealt ignores an additional 25% of their Defense.
      • Viper King's Brand
        • Every 3 successful blocks during [Lugh's March] and [Stormsweep] grants 1 stack of the [Hard-Hitting] passive effect;
        • Every 2 successful blocks during [Lugh's March] and [Stormsweep] grants 1 stack of the [Hard-Hitting] passive effect;
        • Every successful block during [Lugh's March] and [Stormsweep] grants 1 stack of the [Hard-Hitting] passive effect;
        • Every successful block during [Lugh's March] and [Stormsweep] grants 2 stacks of the [Hard-Hitting] passive effect;
        • Every successful block during [Lugh's March] and [Stormsweep] grants 3 stacks of the [Hard-Hitting] passive effect.
      • Death's Mark
        • Damage dealt by [Overhead Strike] is reduced by 38%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds;
        • Damage dealt by [Overhead Strike] is reduced by 35%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds;
        • Damage dealt by [Overhead Strike] is reduced by 32%. Each hit on an enemy deducts 3% of their current Health over 0.5 seconds;
        • Damage dealt by [Overhead Strike] is reduced by 32%. Each hit on an enemy deducts 3.8% of their current Health over 0.5 seconds;
        • Damage dealt by [Overhead Strike] is reduced by 32%. Each hit on an enemy deducts 4.6% of their current Health over 0.5 seconds.

3. Server Transfer

  • Optimized the detection of the Knight weekly team quest completion status when characters log in.
  • Knight weekly team quests will be automatically cleared upon a successful server transfer.

4. Interface & Interaction Optimizations

  • Reintroduced the "Do not remind me again for this login" option in some popup prompts, optimizing the operational experience.
 

IV. Other Adjustments & Optimizations

  • Fixed an issue where the actual effect of the Doctrine [Schutzdieners Blessed Doctrine] was inconsistent with its text description; the text description will be deemed as the final effect;
  • Fixed an issue where ordering the [Houndsmen] to a supply point caused them to incorrectly follow the Hero;
  • Fixed an issue where the [The Soldier's Life] level 3 node for the [Claymores] Unit did not take effect;
  • Fixed an issue where the [Diligence] node for the [Kriegsbruders] Unit did not restore Health immediately;
  • Fixed an issue where faction colors were not displayed correctly on the M map when DLSS or FSR mode was enabled;
  • Fixed an issue in the "Stop Siege" voting interface where the required votes and current votes texts overlapped;
  • Fixed an issue where the redirect for obtaining "Honing Ingot" in the [Sign-In Rewards] event was invalid;
  • Fixed an issue where the "Divine Reforge" quest was not properly displayed on some servers;
  • Fixed an issue where the Mount swap order was not saved correctly;
  • Fixed an issue where Replays occasionally failed to play normally;
  • Fixed an issue where the actual effect of the Musket Rune [Flames of Red Cliffs] was inconsistent with the announcement.