January 29 Live Update Notice01/28/2026
Greetings, Warlords!
We will deploy a live update this week. No maintenance downtime is required.
UPDATE DETAIL
I. Events
1. [All or Nothing] Point Items
[Proof of Hope] and [Proof of Courage] cannot be carried over between seasons. We are addressing leftover items from the [Sacrum Romanum] Season:
(1) Feb 9 Maintenance: Unused [All or Nothing] items from the [Sacrum Romanum] Season will be converted into [Bronze Coins].
(2) Feb 9 Maintenance: Expiration dates will be added to the description of [All or Nothing] point items for the [Roses] Season. Please note the validity period.
II. Balance Adjustments
1. [Bastard Sword]
[Riposte] - [Predator's Burst]
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Before: Successful block during [Riposte] increases damage by 30% for 3s.
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After: Successful block during [Riposte] increases damage by 30%, increases [Slashing Armour Penetration] by 200, but reduces [Piercing Defence] by 6% for 3s.
[Leaping Hew] - [Chain Heavy]
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Before: Hit reduces target's [Slashing Defence] by 30% for 5s.
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After: Hit increases own [Slashing Armour Penetration] by 300 for 5s.
[Moulinet Advance] - [Rising Edge]
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Before: Successful block during skill increases damage by 5% for 5s (stacks 3 times).
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After: Successful block increases damage by 5%, increases [Slashing Armour Penetration] by 50, but reduces all defence types by 3% for 5s (stacks 3 times).
[Driving Thrust] - [Fatal Brand]
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Before: Target takes 15% increased damage for 6s.
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After: Target takes 15% increased damage for 6s. Self: [Slashing Armour Penetration] +100, [Slashing Defence] -10%.
[Cross Execution] - [Hallowed Pursuit]
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Before: Block break +20%. If total base defence < 2100, gain CC immunity during skill.
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After: Block break +20%. If total base defence < 2100, gain CC immunity. Additionally: [Slashing Armour Penetration] +150, all defence types -15% for 5s.
[Cross Execution] - [Fluid Shadow]
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Before: Skill damage +8%. If total base defence < 1800, [Dash] grants +20% damage for 3s (stacks 2 times).
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After: Skill damage +8%. If total base defence < 1800, [Dash] grants +20% damage, [Slashing Armour Penetration] +200, [Slashing Defence] -15% for 3s (stacks 2 times).
[Cross Execution] - [Eclipse Twin-Slash]
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Before: Grants [Hollow Veil] (16s): Damage increases against targets with higher base defence (4% per 100 diff, max 40%).
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After: Grants [Hollow Veil] (16s): Damage bonus mechanics unchanged. Additionally: [Slashing Armour Penetration] +200, all defence types -20%.
[Cross Execution] - [Bloodburning Edge]
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Before: Consumes 20% Max HP. If Base Max HP > 30,000, damage during [Spirit] increases by 0.5% per 200 excess HP (max 20%).
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After: Mechanics unchanged. Added effect: [Piercing Defence] -20%.
Rune: [Earthshaker Stance]
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Before: If defending >1s, next [Riposte] causes knockdown.
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After: If defending >1s, next [Riposte] within 4s causes knockdown.
2. [Units]
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[Dagger-Axe Lancers]: [Leadership] reduced from 275 → 255.
III. Bug Fixes
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Fixed an issue where shield block did not work for [Javelin Sergeants] and [Demesne Javelineers].


