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January 29 Live Update Notice
01/28/2026

Greetings, Warlords!

We will deploy a live update this week. No maintenance downtime is required.

UPDATE DETAIL

I. Events

1. [All or Nothing] Point Items

[Proof of Hope] and [Proof of Courage] cannot be carried over between seasons. We are addressing leftover items from the [Sacrum Romanum] Season:
(1) Feb 9 Maintenance: Unused [All or Nothing] items from the [Sacrum Romanum] Season will be converted into [Bronze Coins].
(2) Feb 9 Maintenance: Expiration dates will be added to the description of [All or Nothing] point items for the [Roses] Season. Please note the validity period.
 

II. Balance Adjustments

1. [Bastard Sword]

[Riposte] - [Predator's Burst]
  • Before: Successful block during [Riposte] increases damage by 30% for 3s.
  • After: Successful block during [Riposte] increases damage by 30%, increases [Slashing Armour Penetration] by 200, but reduces [Piercing Defence] by 6% for 3s.
[Leaping Hew] - [Chain Heavy]
  • Before: Hit reduces target's [Slashing Defence] by 30% for 5s.
  • After: Hit increases own [Slashing Armour Penetration] by 300 for 5s.
[Moulinet Advance] - [Rising Edge]
  • Before: Successful block during skill increases damage by 5% for 5s (stacks 3 times).
  • After: Successful block increases damage by 5%, increases [Slashing Armour Penetration] by 50, but reduces all defence types by 3% for 5s (stacks 3 times).
[Driving Thrust] - [Fatal Brand]
  • Before: Target takes 15% increased damage for 6s.
  • After: Target takes 15% increased damage for 6s. Self: [Slashing Armour Penetration] +100, [Slashing Defence] -10%.
[Cross Execution] - [Hallowed Pursuit]
  • Before: Block break +20%. If total base defence < 2100, gain CC immunity during skill.
  • After: Block break +20%. If total base defence < 2100, gain CC immunity. Additionally: [Slashing Armour Penetration] +150, all defence types -15% for 5s.
[Cross Execution] - [Fluid Shadow]
  • Before: Skill damage +8%. If total base defence < 1800, [Dash] grants +20% damage for 3s (stacks 2 times).
  • After: Skill damage +8%. If total base defence < 1800, [Dash] grants +20% damage, [Slashing Armour Penetration] +200, [Slashing Defence] -15% for 3s (stacks 2 times).
[Cross Execution] - [Eclipse Twin-Slash]
  • Before: Grants [Hollow Veil] (16s): Damage increases against targets with higher base defence (4% per 100 diff, max 40%).
  • After: Grants [Hollow Veil] (16s): Damage bonus mechanics unchanged. Additionally: [Slashing Armour Penetration] +200, all defence types -20%.
[Cross Execution] - [Bloodburning Edge]
  • Before: Consumes 20% Max HP. If Base Max HP > 30,000, damage during [Spirit] increases by 0.5% per 200 excess HP (max 20%).
  • After: Mechanics unchanged. Added effect: [Piercing Defence] -20%.
Rune: [Earthshaker Stance]
  • Before: If defending >1s, next [Riposte] causes knockdown.
  • After: If defending >1s, next [Riposte] within 4s causes knockdown.

2. [Units]

  • [Dagger-Axe Lancers]: [Leadership] reduced from 275 → 255.
 

III. Bug Fixes

  • Fixed an issue where shield block did not work for [Javelin Sergeants] and [Demesne Javelineers].