January 22 Unit Balance Adjustments01/21/2026
Vassal Longbowmen
The effect of the Veterancy node [Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.
Royal Longbowmen
The Unit Trait [Long-Ranged] has been changed: Deals an additional 700 [Piercing Damage] to Ranged Units and Javelin Infantry.
Liao's Rangers
Base Max [Health]: 8413 → 9334
[Bludgeon] Cooldown: 15s → 13s
[Bludgeon] Duration: 8s → 4s
The skill [Devastation] is now unlocked at Level 1. [Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to [Infantry].
Target count for [Bludgeon] and [Devastation]: 6 → 7
Fixed an issue where the Veterancy point intended to increase [Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to [Devastation].
Retiarii
Base [Health]: 10560 → 12232
Maximum javelin damage falloff over distance: 30% → 10%
Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets.
Targets marked by the Retiarii's [Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%).
During [Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply [Mark of Death].
Base damage multiplier for all melee skills: 0.7 → 1
[Leadership]: 300 → 270
Hashashins
[Eviscerate] Cooldown: 2.2s → 1.2s
When activated, [Eviscerate] now prioritizes locking onto [Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage.
Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s
[Leadership]: 295 → 270
Cataphract Lancers
Base Max [Health]: 7505 → 8321
Base [Piercing Damage]: 961 → 1110
[Rally to Me] AI Adjustment: If attacked while performing [Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.
Pavise Crossbowmen
Damage decay when bolts penetrate targets: 60% → 25% per target
Maximum damage falloff over distance: 45% → 35%
Base Rate of Fire increased by 20%.
Iron Reapers
Base [Health]: 7540 → 8051
Base [Slashing Damage]: 1408 → 1572
[Shock] Base Cooldown: 45s → 35s
[Tiger Step] Base Cooldown: 40s → 30s
When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%.
[Leadership]: 300 → 285
Queen's Knights
Base [Health]: 6630 → 7080
Attacks during [Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.
[Leadership]: 295 → 280
Zweihanders
Base [Health]: 7071 → 7778
Base [Slashing Damage]: 1602 → 1800
Removed the predictive aiming lead from [Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.
Tercio Arquebusiers
Base Rate of Fire increased by 20%.
Base [Piercing Damage]: 2748 → 2927
[Leadership]: 280 → 270
Siphonarioi
Base [Blunt Damage]: 500 → 600
Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2
[Leadership]: 300 → 270
Modao Battalion
Base [Health]: 7111 → 7496
[Leadership]: 310 → 290
Varangian Guards
Base [Health]: 11550 → 12627
Winged Hussars
Base Max [Health]: 7143 → 7890
[Leadership]: 305 → 300
Xuanjia Heavy Cavalry
Base Max [Health]: 8150 → 9645
Base [Piercing Damage]: 1405 → 1545
[Leadership]: 315 → 295
Kheshigs
Base [Slashing Damage]: 1516 → 1698
Chevaliers
Base Max [Health]: 7044 → 9019
[Leadership]: 320 → 310
Yanyuedao Cavalry
Base Max [Health]: 8207 → 8825
[Leadership]: 315 → 305
Imperial Pike Guards
Base [Piercing Damage]: 1360 → 1470
[Advance] Piercing damage multiplier: 0.8 → 1
When [Loyal Strike] hits an enemy, it now applies the damage boost effect of [Advance]; following a [Loyal Strike] attack, the unit gains the defensive buff of [Advance] for 5 seconds.
Axe Raiders
Base Max [Health]: 7470 → 7829
Base [Slashing Armour Penetration]: 1480 → 1560
Base [Slashing Damage]: 1377 → 1497
Thrown axes now deal 100% [Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.
Galahad Spearmen
Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.
Myrmillones
Unit Size: 28 → 32
Base [Slashing Armour Penetration]: 1192 → 1352
Base [Slashing Damage]: 1015 → 1178
Base [Blunt Armour Penetration]: 1040 → 1310
Base [Blunt Damage]: 774 → 902
Onna-musha
[Onslaught] Base Cooldown: 14s → 11s
[Leadership]: 220 → 205
Kriegsbruders
Base Max [Health]: 7235 → 7807
Armiger Lancers
Base Max [Health]: 7895 → 8200
Base [Piercing Damage]: 989 → 1068
Crescent Monks
[Leadership]: 220 → 210
Fortebraccio Pikemen
[Leadership]: 220 → 210
Imperial Spear Guards
[Leadership]: 230 → 215
Spear Sergeants
[Leadership]: 220 → 225
Javelin Sergeants
[Leadership]: 220 → 240


