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January 22 Unit Balance Adjustments
01/21/2026

Vassal Longbowmen

The effect of the Veterancy node [Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.
 

Royal Longbowmen

The Unit Trait [Long-Ranged] has been changed: Deals an additional 700 [Piercing Damage] to Ranged Units and Javelin Infantry.
 

Liao's Rangers

  Base Max [Health]: 8413 → 9334
  [Bludgeon] Cooldown: 15s → 13s
  [Bludgeon] Duration: 8s → 4s
  The skill [Devastation] is now unlocked at Level 1. [Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to [Infantry].
  Target count for [Bludgeon] and [Devastation]: 6 → 7
  Fixed an issue where the Veterancy point intended to increase [Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to [Devastation].

Retiarii

  Base [Health]: 10560 → 12232
  Maximum javelin damage falloff over distance: 30% → 10%
  Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets.
  Targets marked by the Retiarii's [Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%).
  During [Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply [Mark of Death].
  Base damage multiplier for all melee skills: 0.7 → 1
  [Leadership]: 300 → 270

Hashashins

  [Eviscerate] Cooldown: 2.2s → 1.2s
  When activated, [Eviscerate] now prioritizes locking onto [Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage.
  Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s
  [Leadership]: 295 → 270

Cataphract Lancers

  Base Max [Health]: 7505 → 8321
  Base [Piercing Damage]: 961 → 1110
  [Rally to Me] AI Adjustment: If attacked while performing [Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.

Pavise Crossbowmen

  Damage decay when bolts penetrate targets: 60% → 25% per target
  Maximum damage falloff over distance: 45% → 35%
  Base Rate of Fire increased by 20%.

Iron Reapers

  Base [Health]: 7540 → 8051
  Base [Slashing Damage]: 1408 → 1572
  [Shock] Base Cooldown: 45s → 35s
  [Tiger Step] Base Cooldown: 40s → 30s
  When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%.
  [Leadership]: 300 → 285

Queen's Knights

  Base [Health]: 6630 → 7080
  Attacks during [Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.
  [Leadership]: 295 → 280

Zweihanders

  Base [Health]: 7071 → 7778
  Base [Slashing Damage]: 1602 → 1800
  Removed the predictive aiming lead from [Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.

Tercio Arquebusiers

  Base Rate of Fire increased by 20%.
  Base [Piercing Damage]: 2748 → 2927
  [Leadership]: 280 → 270

Siphonarioi

  Base [Blunt Damage]: 500 → 600
  Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2
  [Leadership]: 300 → 270

Modao Battalion

  Base [Health]: 7111 → 7496
  [Leadership]: 310 → 290

Varangian Guards

  Base [Health]: 11550 → 12627

Winged Hussars

  Base Max [Health]: 7143 → 7890
  [Leadership]: 305 → 300

Xuanjia Heavy Cavalry

  Base Max [Health]: 8150 → 9645
  Base [Piercing Damage]: 1405 → 1545
  [Leadership]: 315 → 295

Kheshigs

  Base [Slashing Damage]: 1516 → 1698

Chevaliers

  Base Max [Health]: 7044 → 9019
  [Leadership]: 320 → 310

Yanyuedao Cavalry

  Base Max [Health]: 8207 → 8825
  [Leadership]: 315 → 305

Imperial Pike Guards

  Base [Piercing Damage]: 1360 → 1470
  [Advance] Piercing damage multiplier: 0.8 → 1
  When [Loyal Strike] hits an enemy, it now applies the damage boost effect of [Advance]; following a [Loyal Strike] attack, the unit gains the defensive buff of [Advance] for 5 seconds.

Axe Raiders

  Base Max [Health]: 7470 → 7829
  Base [Slashing Armour Penetration]: 1480 → 1560
  Base [Slashing Damage]: 1377 → 1497
  Thrown axes now deal 100% [Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.

Galahad Spearmen

  Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.

Myrmillones

  Unit Size: 28 → 32
  Base [Slashing Armour Penetration]: 1192 → 1352
  Base [Slashing Damage]: 1015 → 1178
  Base [Blunt Armour Penetration]: 1040 → 1310
  Base [Blunt Damage]: 774 → 902

Onna-musha

  [Onslaught] Base Cooldown: 14s → 11s
  [Leadership]: 220 → 205

Kriegsbruders

  Base Max [Health]: 7235 → 7807

Armiger Lancers

  Base Max [Health]: 7895 → 8200
  Base [Piercing Damage]: 989 → 1068

Crescent Monks

[Leadership]: 220 → 210

Fortebraccio Pikemen

[Leadership]: 220 → 210

Imperial Spear Guards

[Leadership]: 230 → 215

Spear Sergeants

[Leadership]: 220 → 225

Javelin Sergeants

[Leadership]: 220 → 240