December 25 Update and Maintenance Log12/24/2025
Greetings, Warlords!
We will conduct maintenance updates during the following time:
APAC: December 25, 13:00-17:00 (UTC+8). EU/AMS: December 25, 6:00-10:00(UTC+1). The maintenance is expected to last for 4 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *400, and Unit Medal *20 as compensation. Warlords, please arrange your playtime accordingly.
The update will contain the following:
I. New Season Begins—Nonstop New Year Rewards!
1. New Year’s Dawn, Gift Mail Incoming!
Event Details:
As the New Year’s bells ring over the royal city, to celebrate Warlords setting out on a new journey, a mail reward will be sent to Warlords who logged in between June 19, 2025 and December 31, 2025. The mail can be claimed within 30 days—please claim it in time, Warlords.
Event Time:
Gift mail will be distributed after 12:00 on January 1, 2026.
2. As the New Year Nears, Rewards Arrive!
Benefit 1: New Year Login Rewards
During the event, claim Treatise x20 for free in total! In addition, log in daily to receive 1 [Christmas Blind Box]. Open it for a random reward such as Epic Hero Schematic Crate, Pure Wisdom, Artificer’s Stone, Rare Refined Weapon Schematic, Rare Refined Armour Schematic, Fragment, Bronze Coins, and more. Reward mechanics upgraded: Every 50 openings guarantees 1 Epic Hero Schematic Crate!
The [Christmas Blind Box] will also be available for a limited time in the Special Offers section of the [Store], with a daily purchase limit of 50.
Duration:
December 25th (After maintenance) - January 8th (Before maintenance).
Benefit 2: Arabian Nights Rewards Upgrade
After maintenance on Dec 25, reaching Decryption Progress 18 in Arabian Nights will grant an additional event-exclusive Epic Title "Arabian Nights - Codebreaker (30 days)."
Warlords who reached Progress 18 before maintenance will receive the Title retroactively.
3. New Season 5-Star Unit—Royal Longbowmen Pre-order Now Live: Enjoy an Exclusive Avatar and Discount Coupons!
Pack Details:
5-Star Unit – [Royal Longbowmen] Deluxe Pre-order Pack
Includes:
[Royal Longbowmen Unlock Token] x7 (usable to unlock starting Jan 12, 2026)
Exclusive Avatar x1
[20% Discount Coupon] x2 (tradable)
Availability:
December 25th (After maintenance) - 0:00, January 12th
4. The [Scourge of Cadmus] Attire Chest is now available! Legendary Shield & Spear Attire [Scourge of Cadmus] returns for a limited time!
Once-heroic now turned against their own, their very souls are cursed and barred from the underworld. The Legendary Shield & Spear Attire [Scourge of Cadmus] returns for a limited time!
Limited-Time Availability:
December 25th (After maintenance) - January 22nd (Before maintenance).
Probability Disclosure:
Legendary Shield & Spear Attire [Scourge of Cadmus] 0.5%
Sealed Weapon Attire from past Seasons 14%
Uncommon and Rare Attire 85.5%
For detailed rates, please check [Attire Chests].
5. [Store] Christmas Specials Are Here!
Event Details:
Brand-new Christmas Special bundles are now live. Limited-time sales on resource packs featuring Illusionist Key, Epic Hero Schematic, and resource for Doctrinal Alchemy and Forge are available.
The Premium Account New Year Special is open for a limited time. Purchase to unlock 360 days of Premium Account—one purchase covers a year!
Duration:
December 25th (After maintenance) - January 8th (Before maintenance).
6. Progression Packs rotation: Special-count packs for 5-Star Units from past Seasons now available!
Pack Details:
Season Selected Infantry Units II
Includes: Shieldmaidens, Zweihanders, Queen's Knights
Season Selected Infantry Units I
Includes: Modao Battalion, Retiarii, Orochi Samurai
Season Selected Cavalry Units
Includes: Kheshigs, Chevaliers, Yanyuedao Cavalry
II. System Adjustments and Optimizations
1. Unit Reworks and Mastery Adjustments
Zykalian Militia
Mastery Changes:
Mastery 5: Base Ammo increase 50% → 25%
Mastery 6: Direct Burn damage duration against non-fireproof Units extended by 2 seconds (does not affect control effects)
Mastery 7: Burn damage from Burn accumulation increases by 120 per second
Mastery 8: Units affected by explosions have all Armor Penetration values reduced by 72% for 4.5 seconds
Sipahis
Skill Mechanic Adjustments:
[Charge]: When Sipahis move toward the target point, they will automatically anticipate enemy distance and leap forward to trample. After the skill ends, the entire Unit will automatically trigger [Impassioned], trampling the enemy once more. During the skill, you can manually trigger [Impassioned] to end the skill early.
[Croupade]: During the skill, only trample attacks are performed—regular attacks are no longer interleaved. Targeting logic optimized to reduce unnecessary movement and attacks.
Mastery Changes:
Mastery 8: After [Charge], [Impassioned], or [Croupade] are activated, the Sipahis’ leap-trample attack animation cannot be interrupted, and Piercing Damage received while leaping is greatly reduced.
Azaps
Skill Mechanic Adjustments:
[Counterstrike] adjustments: Upon activation, immediately enter a defensive stance and close with the enemy. When attacked, the counterattack triggers instantly; you may also re-activate the skill to trigger the counterattack immediately. During the skill, you will not become guard-broken due to Block value depletion. Skill duration increased to 6 seconds to improve tolerance.
[On Watch] adjustments: No longer interleaves regular attacks during the skill; after the skill ends, enter a free-attack state.
Mastery Changes:
Mastery 5: Attacks triggered under [Counterstrike] deal an additional 500 Block-break damage.
Mastery 8: Every 5 hits with [On Watch] restore 2,000 Health.
Javelin Sergeants
Mastery Changes:
Mastery 7: Additional Block-break effect increased to 500.
Mastery 8: [Throw Javelin] will fire two javelins in succession.
Imperial Archers
Mastery Changes:
Mastery 5: [Snipe] will fire three volleys.
Mastery 8: Cooldown reduced by 10 seconds; within the same duration, fires two additional volleys.
Imperial Spear Guards
Mastery Changes:
Mastery 8: Attacks also reduce enemies’ damage against Imperial Spear Guards by 35%.
2. Bastard Sword Optimizations and Adjustments
Optimized an issue where female characters showed significant sway/jitter in certain animations when using the Bastard Sword.
Optimized the attachment point offset of the Weapon on the character’s back when female characters use the Bastard Sword.
Fixed an issue where female characters could exhibit abnormal animations when casting [Mounted Cross Execution] with the Bastard Sword.
Fixed an issue where [Hew] Core Node [Sword Dance] caused abnormal Stamina.
Fixed an issue where [Moulinet Advance] Core Node [Bulwark Stance] caused abnormal skill cooldown durations.
Fixed an issue where damage was abnormal when attacking while riding a Mount.
Fixed an issue where [Roll] could not be performed while using [Bandage].
3. Lancastrian Billmen Adjustments
Increased the maximum number of targets for basic attacks in [Brace] and [Thornwall] states by 1.
Increased basic attack damage in [Brace] and [Thornwall] states by 13%.
Reduced the basic attack interval in [Brace] and [Thornwall] states by 20%.
Increased the damage coefficient of thrust attacks when using [Thorns] in the [Thornwall] state by 22%.
Fixed an issue where the final node [Climbing Stem] in Unit training could cause [Brace] and [Thornwall] attacks to malfunction.
Lowered the minimum threshold for triggering speed-bonus damage in [Brace] and [Thornwall] states by 15%.
4. Doctrinal Alchemy Adjustments
The Doctrinal Alchemy system will no longer produce the following Doctrines:
Health & Labour Doctrine I, Health & Labour Doctrine II, Health & Labour Doctrine III, Health & Labour Doctrine IV, Health & Labour Doctrine V, Supply Doctrine III, Supply Doctrine IV, and Supply Doctrine V.
The following Doctrines have been added to the Doctrinal Alchemy system:
Whistling Arrow Doctrine IV: Doctrine Type: Other; Applicable Units: Archer Units; Doctrine Effect: Every 3 successful hits inflict Bleed damage equal to 8% of the target Unit’s current Health. Can be triggered in coordination with other Units.
Whistling Arrow Doctrine V: Doctrine Type: Other; Applicable Units: Archer Units; Doctrine Effect: Every 3 successful hits inflict Bleed damage equal to 12% of the target Unit’s current Health. Can be triggered in coordination with other Units.
Winged Bolt Doctrine IV: Doctrine Type: Other; Applicable Units: Crossbow Units; Doctrine Effect: Hitting Infantry with Tower Shields or Bucklers slows them by 30% for 3 seconds.
Winged Bolt Doctrine V: Doctrine Type: Other; Applicable Units: Crossbow Units; Doctrine Effect: Hitting Infantry with Tower Shields or Bucklers slows them by 30% for 6 seconds.
Victory Rush Doctrine IV: Doctrine Type: Other; Applicable Units: Sword Cavalry Units; Doctrine Effect: Melee attacks reduce the damage of Infantry Units and Lancer Cavalry Units by 60% for 2 seconds and become unable to move.
Victory Rush Doctrine V: Doctrine Type: Other; Applicable Units: Sword Cavalry Units; Doctrine Effect: Melee attacks reduce the damage of Infantry Units and Lancer Cavalry Units by 80% for 2 seconds and become unable to move.
Vanguard Doctrine IV: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: After each attack, gain 20% increased movement speed for 5 seconds.
Vanguard Doctrine V: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: After each attack, gain 30% increased movement speed for 5 seconds.
Flatland Doctrine IV: Doctrine Type: Other; Applicable Units: Special Cavalry Units; Doctrine Effect: Movement speed increased by 10%.
Flatland Doctrine V: Doctrine Type: Other; Applicable Units: Special Cavalry Units; Doctrine Effect: Movement speed increased by 15%.
Linebreaker Doctrine V: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: Every 3 attacks, greatly increases Block-break effect against Units for 2 seconds.
5. System Optimizations
(1) Optimized the Unit sorting rules on the Deployment screen and the Warband Builds screen.
(2) Enabled the "Recommended for New Players" tag for Units and added corresponding usage instructions.
(3) Added a button on certain items to view how to obtain required materials.
(4) When Tempering reaches 5,000 and triggers the guaranteed Tier V Doctrine, the system will prioritize Tier V Doctrines you have not yet obtained via this pity mechanism (only Tier V Doctrines acquired through Tempering pity are counted).
(5) Optimized movement, sprint, and hit-reaction animations for female characters using the Bastard Sword.
III. Bug Fixes
(1) Fixed overlapping Supply Point interactable models on the [Weapon Training] map.
(2) Fixed an issue where female characters using Pike experienced abnormal displacement when knocked back.
(3) Fixed an issue where the [Outriders] skill [Burning Plains] could sometimes fail to throw its explosive javelins.
(4) Fixed an issue in the Territory War map [Conqueror’s City] where the battering ram could become unable to move.
(5) Fixed an issue in the Territory War map [Conqueror’s City] where Units on a Flying Bridge could sink into or clip through the terrain.
(6) Fixed an issue on the [Riverlands Castle] map where Heroes could pass through the main gate.
(7) Fixed a collision issue at one location on the [Riverlands Castle] map that could trap Heroes.
(8) Fixed an issue where the [Shortsword & Shield] skills [Kick I] and [Kick II] failed to knock down enemies on the third input.
(9) Fixed an issue where the [Flameshackle] set could not accumulate Burn stacks against Fire-Resistant Units.
(10) Fixed an issue where the [Earthshatter] set failed to apply control effects to Units.
(11) Fixed an issue where the Yanyuedao Cavalry’s [Fire-Resistant] tag did not function properly.
(12) Fixed an issue where the English voiceover in the New Player Tutorial’s Siege Mode introduction video did not play correctly.


