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June 26 Balance Update Annoucement
06/27/2025

Adjustments on Hero

Pike

  • [Wandering Dragon], [Water Dragon], [Sky Dragon]: After using any of the first two stage skills, you can use the third stage enhanced skill consecutively within 4 seconds.
  • Other skills can now be activated during the ending lag of the third stage of [Wandering Dragon], [Water Dragon], and [Sky Dragon].
  • [Wandering Dragon], [Water Dragon], [Sky Dragon]: First stage skill cooldown 3 → 4 seconds.
  • [Wandering Dragon], [Water Dragon], [Sky Dragon]: Third stage enhanced skill cooldown 0 → 3 seconds.
  • After each stage skill, you can use the next stage within 3.5 → 4 seconds.
  • Optimized the hitbox for [Sky Dragon] after using Ultimate, making it easier to hit enemies.
  • The second stage of normal attack can inflict the dazed effect on Heroes.
  • [Water Dragon]: The third-stage triple thrust's Armour Piercing coefficient: 60% → 100%.
 

Adjustments on Units

Qin's Footbow

  • Base Piercing Damage: 1596 → 1746
  • Base Piercing Armour Penetration: 2024 → 2124
  • Attack Penetration Targets: 2 → 3
  • Single Penetration Damage Reduction: 50% → 40%

Vassal Longbowmen

  • [Overwatch] cooldown increased from 5 → 15 seconds. The first two volleys now gain 100% increased fire rate.

Imperial Arquebusiers

  • Adjusted [Volley Fire] skill firing sequence to maintain continuous fire in the specified direction during the skill duration, improving firing efficiency by approximately 35%:
    • After the unit forms up, they first unleash a volley. Then, soldiers in the front, middle, and rear ranks take turns to unleash quick shot. Each rank fires three volleys in sequence; after two volleys, the next rank finishes reloading and begins firing.
  • During the [Volley Fire] skill, units will continue shooting in the specified direction and will not reposition.

Fortebraccio Pikemen

  • Base movement speed increased from 3.8 → 4.3.
  • Turning speed increased from 50 → 120.
  • Optimized unit [Brace] turning logic: Soldiers now prioritize turning only when they can attack an enemy.
    • Soldiers in crouched brace: Turn toward the enemy if an enemy is within 11 → 4 meters.
    • Soldiers in standing brace: Turn toward the enemy if an enemy is within 11 → 6 meters.

Shieldmaidens

  • Unit headcount increased from 28 → 32, with formation adjusted accordingly.
  • Base Max Health increased from 6585 → 8577.
  • Base Piercing Damage increased from 1090 → 1390.
  • Base Slashing Damage increased from 1248 → 1608.
  • Base Blunt Damage increased from 976 → 1269.
  • Enhanced defence capabilities in spear-shield mode and attack capabilities in sword-shield mode:
    • Significantly reduced weapon-switching time.
    • Spear-shield:
    • After any attack in sword-shield mode, switching to spear-shield mode restores 2% max health per second per soldier for 10 seconds.
    • While under [Cover Commander], switching to sword-shield mode retains the Block effect in moving state.
    • Sword-shield:
    • After any attack in spear-shield mode, switching to sword-shield mode increases Piercing Armour Penetration and Slashing Armour Penetration by 500 per soldier for 10 seconds.
    • The damage detection of [Triple Strike] is advanced by 0.3 seconds and deals an additional 300 damage to Block Value.
    • Attacks in sword-shield mode can no longer be blocked.

Shenji Grenadiers

  • [Throw Grenades] cooldown reduced from 37 → 30 seconds, initial Ammo increased from 2 → 3.
  • [Throw Grenades] core explosion area increased from 2.2 → 2.5, maximum explosion area increased from 4 → 4.2. Blunt Armour Penetration coefficient outside the core area increased from 80% → 100%, Blunt Damage coefficient increased from 100% → 110%

Kheshigs

  • Base Max Health increased from 8491 → 9144.
  • Base Slashing Damage increased from 1284 → 1516.
  • While moving, if there are no enemies within 15m, will attempt to throw a lasso at distant enemies, applying a 50% slow for 2 seconds on hit.
  • [Sabre Combo] skill adjustments:
    • Targeting rule adjustment: changed from prioritizing team targets to each soldier prioritizing the nearest enemy.
    • After activation, quickly charges towards the enemy and performs 4 slashing attacks. The first 2 attacks can hit up to 4 targets each, and the last 2 can hit up to 6 targets each. If already in high-speed at activation, the first 2 attacks cannot be interrupted.
    • After finishing slashing attacks, accelerates and dashes in the current direction to exit the enemy encirclement.
    • No longer deals extra damage at low speed; deals an additional 80% damage in high-speed mode. Deals increased damage to enemies moving toward them, while also receiving more damage from speed boosts.

Hwarang

  • When equipped with [Bowmanship Doctrine], [Epic Archery Doctrine V], and [Legendary Archery Doctrine II] Doctrines, the [Arrow Rain] skill uses the standard archery projectile trajectory and range (approximately 100m), retains Hwarang's own firing speed, and is affected by the [Arrow Rain] damage coefficient. This skill does not stack with other skills.

Adjustments on Leadership

Leadership Increased

Leadership Decreased