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May 8 Update Log
05/07/2025

Greetings, Warlords!
We will conduct maintenance updates during the following time:
APAC: May 8, 14:00-17:00 (UTC+8).
EU/AMS: May 8, 7:00-10:00 (UTC+1).
The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.
The update will contain the following:
 

I. Events

1. New Items Available for a Limited Time in the Honour Store!

Available Items:
【Cudgel Monks】 Challenge Voucher, Price: 5,000 Honour, Purchase Limit: 10.
【Feathered Crossbowmen】Challenge Voucher, Price: 5,000 Honour, Purchase Limit: 10.
【Outriders】 Challenge Voucher, Price: 5,000 Honour, Purchase Limit: 10.
【Wuxing Pikemen】 Challenge Voucher, Price: 5,000 Honour, Purchase Limit: 10.
Available Time:
May 8th (After maintenance) - June 19th, 24:00
 

II. System Adjustments & Optimizations

1. System

Optimized feedback when purchasing items, reducing redundant operations.
Streamlined system prompts for quest submissions when requirements are met.

2. Hero

Optimized the description of 【Shield & Spear】 – 【Shield Defence】: When a block is successful, the hero cannot be concussed, pushed back, knocked down, or knocked back.
Optimized the description of 【Shield & Spear】 – 【Spartan Kick】: Added the following – Control Removal: Removes dazed, knocked-down, and concussed effects upon using the skill.

3. Units

Unit Adjustment:
  【Spartan Chosen】: The shared team damage now updates once per second (lethal damage will be applied immediately).
 
Balance Adjustment:
  Introduction:
    Low-star units have long struggled to perform effectively on high-star battlefields, significantly limiting both strategic diversity and tactical depth. With this round of Mastery and Leadership adjustments, we aim to take the first step toward expanding viable unit choices across the battlefield.
    Our plan begins with 2-star and 3-star units. For each of these lower-star units, we try to provide a scenarios where their strengths can be maximized. When Warlords deploy them strategically in the right situations, they will reap significant rewards—turning the tide and achieving victory against stronger foes.
    Currently, low-star units face two major issues. First, many of them suffer from outdated mechanics and underwhelming base stats. We will address this through targeted balance and Mastery adjustments, guided by real-time battlefield performance data. This should help most low-star units meet the strength thresholds of high-star battles. Second, under the influence of Leadership-reduction Doctrines, the Leadership cost-efficiency of 3-star units is only about 50% that of some 4- or 5-star units. We are actively analyzing data to redefine the Leadership cost of low-star units, ensuring that—when used strategically—they can trade favorably against higher-cost enemy units.
     Looking ahead, we will also rework particularly underperforming masteries and adjust weaker 4- and 5-star units, ensuring every point of Leadership spent delivers its intended value.
 
  Details:
    Adjustments on Unit Nodes:
      Coutiliers
        Node 1: Piercing Armor Penetration +100
        Node 2: Piercing Damage +50
        Node 3: Piercing Armor Penetration +100
        Node 4: Piercing Damage +50
        Node 5: Charge Speed +20%, Damage Increase in All Stage +10%
        Node 6: Unit Headcount +1
        Node 7: Damage to Infantry Unit +300
        Node 8: At the end of a charge or when an attack command is issued during a charge, the unit unleashes a forward armor-breaking impact that deals 200% damage. If blocked, it puts the enemy into a block-broken state.
 
      Cudgel Monks
        Node 1: Health +420
        Node 2: Blunt Damage +80
        Node 3: Health +450
        Node 4: Blunt Damage +80
        Node 5: Each attack increases Blunt Damage by 5%, stacking up to 10 times.
        Node 6: Unit Headcount +2
        Node 7: Unit Headcount +2
        Node 8: Attacks will deal at least 30% damage to units.
 
      Wuxing Pikemen
        Node 1: Movement Speed +10%
        Node 2: Piercing Damage +100
        Node 3: Movement Speed +10%
        Node 4: Piercing Damage +100
        Node 5: Fiery Blast's attack range and damage increase by 20%, easier to ignite enemies.
        Node 6: Damage to Infantry Unit +300
        Node 7: Damage to Shield Unit +400
        Node 8: Attacks will deal at least 50% damage to units.
 
      Feathered Crossbowmen
        Node 1: Movement Speed +10%
        Node 2: Piercing Damage +70
        Node 3: Movement Speed +10%
        Node 4: Piercing Damage +70
        Node 5: Sudden Storm’s Cooldown -6s
        Node 6: Damage to Polearm Unit +400
        Node 7: Damage to Cavalry Unit +400
        Node 8: Each arrow during Sudden Storm deals an additional 150 block break damage
      
        Outriders
        Node 1: Ammo +15%
        Node 2: Piercing Damage +60
        Node 3: Ammo +15%
        Node 4: Piercing Damage +60
        Node 5: When throwing javelins at enemies, there is a 33% chance of throwing an incendiary javelin.
        Node 6: Damage to Tower Shield Unit +500
        Node 7: Damage to Cavalry Unit +400
        Node 8: killing an enemy restore 2 ammo.
 
      Incendiary Archers
        Node 1: Piercing Damage +60
        Node 2: Flaming Arrow’s Cooldown -2s
        Node 3: Piercing Damage +60
        Node 4: Flaming Arrow’s Cooldown -2s
        Node 5: Flaming Arrow is more likely to ignite fire-resistant targets. On hit, it ignites enemies within a 1-meter radius. Ammo consumption for Flaming Arrow is increased by 50%.
        Node 6: Flaming Arrow’s Burning Damage +100
        Node 7: Flaming Arrow’s Burning Duration +1s
        Node 8: Flaming Arrow disables cavalry movement for 1 second when it hits a cavalry unit.
 
      Demesne Arquebusiers
        Node 1: Piercing Damage +50
        Node 2: Rate of Fire +12%
        Node 3: Piercing Damage +50
        Node 4: Rate of Fire +12%
        Node 5: Learns skill: Suppressing Fire — Maximizes reload speed, unleashing 7 volleys toward the target direction within 12 seconds.
        Node 6: Damage to Polearm Unit +400
        Node 7: Damage to Cavalry Unit +400
        Node 8: Suppressing Fire’s Cooldown -5s
 
      Leadership Adjustemnt:
        Prefecture Guards:170→155
        Squires :155→140
        Prefecture Pikemen :165→145
        Halberdiers:165→150
        Landsknechts:165 →145
        Vanguard Archers:170→155
        Prefecture Archers: 180→150
        Rattan Vipers :155→135
        Incendiary Archers:180→160
        Namkhan Archers:180→155
        Rattan Marksmen :175→160
        Demesne Arbalists:160→140
        Demesne Arquebusiers:170→145
        Janissaries:180→160
        Zykalian Militia:175→155
        Sons of Fenrir:165→135
        Cudgel Monks:145→135
        Outriders:180→165
        Dimachaeri:165→140
        Jangjus:170→145
        Wuxing Pikemen:155→130
        Schutzdieners:165→125
        Bedivere Rangers:195→155
        Feathered Crossbowmen:160→145
        Reitar Pistoleers:190→165
        Silla Guards:160→150
 

III. Other Bug Fixes and Optimizations

Fixed an issue where the actual movement speed of 【Wuxing Pikemen】 did not match the displayed stat.
Fixed an abnormal animation issue when 【Siphonarioi】 pushed the siege tower.
Fixed a behavior issue with 【Prefecture Guards】 after learning the mastery node 8, where 【Cover Commander】 might malfunction.
Fixed an inconsistency in damage coefficients between 【Optimal Snow Mortar】 and other 【Optimal Mortars】.
Fixed a discrepancy in the skill display of 【Rattan Marksmen】 between the 【U】 interface and in-battle behavior.
Fixed an issue where 【Glaive】's skill 【Turn and Attack】 did not receive the intended 30% damage reduction during activation.
Fixed an issue where texts were not displayed properly in the Apothecary filter interface.
Fixed a possible unlock issue with the achievement "First Blood."
Fixed a possible unlock issue with the achievement "Dragon Spears I."
Fixed an issue where defending units might retreat abnormally on the 【Sabaton Fortress】 map.
Fixed an issue where heroes could move slightly during the preparation phase. All key inputs will now be disabled during map loading.