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January 16 Mastery & Balance Adjustments Announcement
01/15/2025

To provide Warlords with more diverse Unit options and create a more dynamic battlefield environment, the following Unit adjustments and Mastery system additions will be implemented after maintenance on January 16.
 

I. Units with New Mastery

Symmachean Stalwarts

Mastery Node Details:
Node 1: +100 Slashing Defence
Node 2: +100 Piercing Defence
Node 3: +420 Health
Node 4: +25 Block Recovery
Node 5: In [Brace] state, Brace attacks cause stagger and deal 15% increased damage.
Node 6: Take 300 less damage from Cavalry.
Node 7: +300 damage against Cavalry.
Node 8: In [Brace] state, every 5 hits trigger a [Devout Strike], increasing damage by 30% and knocking back Units (one Unit at most).
 

Khevtuul Cavalry

Base Attribute Adjustments:
Piercing Defence increased from 300 to 370.
Slashing Defence increased from 382 to 430.
Base Health increased from 5,365 to 6,600.
Health per level increased from 75 to 105.
Max-level Health increased from 7,168 to 9,120.
Mastery Node Details:
Node 1: +100 Slashing Armour Penetration
Node 2: +25 Burning damage from skills.
Node 3: +80 Slashing Damage.
Node 4: +2s Burning duration.
Node 5: Unlock [Flaming Slashs], a melee skill dealing a flurry of attacks that ignite enemies.
Node 6: +300 damage against Infantry.
Node 7: Take 300 less damage from Buckler Units.
Node 8: Attacking burning enemies causes nearby enemies to accumulate burning value and increases damage against enemies ignited by the unit's skills.
 

II. Balance Adjustments

Orochi Samurai

Adjustments Details:
  [Disrupting Strike]: Disarm duration increased from 0.5s to 0.8s.
  [Disrupting Sweep]: Block-breaking value increased by 200.
  While using [Disrupting Sweep], the Unit can now parry attacks.
  [Disrupting Sweep] can hit up to 3 targets, while the second attack targets a more scattered area.
  Increased the damage of [Charge] by 10%.
 

Onna-Musha

Adjustments Details:
[Disrupting Strike]: Increases the disarm duration on enemies from 0.5 seconds to 0.8 seconds when hitting with a skill.
 

Swinefeathers

Adjustments Details:
[Triple Shooting]: Base cooldown reduced from 50s to 40s, and base duration increased from 12s to 16s.
After [Triple Shooting], the Unit gains +30% damage for 10 seconds.
Ammo capacity increased from 600 to 700.
 

Crescent Monks

Adjustments Details:
Base Leadership reduced from 250 to 220.
Base Health increased from 13,524 to 15,633.
Base Slashing Damage increased from 1,593 to 1,870.
Base Block increased from 450 to 650.
[Crescent Moon]: Block-breaking value per hit increased by 150.
[Deadly Epicycle]: Slashing Damage multiplier increased from 0.62 to 0.92 for attacks following [Crescent Moon].
[Deadly Epicycle] and subsequent [Crescent Moon] attacks can target +1 additional enemy.
 

Tseregs

Adjustments Details:
[Shield Rush]: The duration of the second and third charge increased from 5s to 6s.
Charge attack damage increases by 6% for each subsequent strike.
Base Block increased from 298 to 550.
Base Block Recovery increased from 11 to 30.
 

Camel Lancers

Adjustments Details:
Added new tag [Reserve Circulation]: Camels restore 1% max Health every 2 seconds.
Base Health increased from 15,142 to 18,525.
Health per level increased from 196 to 240.
During [Barricade], enemy Cavalry within 7 meters triggers the [Anti-cavalry] effect, causing horses to panic.
Optimized the attack and movement logic of [Charge], maintaining a spear-wielding stance and slightly increasing attack frequency.
 

Companion Cavalry

Adjustments Details:
Base Leadership increased from 215 to 230.
[Mounted Spearblade]: Slowdown effect no longer affects Heroes.
 

Symmachean Paladins

Adjustments Details:
Normal attack damage was reduced by 15%.
[Shield Bash]: Attack interval in shield stance increased by 0.5s, target count reduced from 4 to 3, and range reduced from 7m to 3m.
[Shield Bash]: No longer causes stagger effects.
[Battle Prayer]: Healing reduced from 350 every 0.5s for 6 seconds to 350 every 1 second for 6 seconds.
 

Vassal Longbowmen

Adjustments Details:
[Steel Spike Arrow]: Attack speed bonus reduced from 30% to 25%.
[Wall of Agincourt]: Bonus damage from consecutive hits reduced from 40% to 30%, and the double effect against Cavalry reduced proportionally.