September 21st Update Log09/20/2023
Greetings, Warlords!
We will update the game during our maintenance on September 21st, which will last for 3 hours and run between 12:30 - 15:30 (UTC+8). After the maintenance, we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
The update will contain the following:
I. EVENT NOTICES
Rewards for [Knightfall] Season: Free Doctrine Removal!
Info:
During the event, the removal of doctrines will not consume any Doctrine Water, hoping to make it easy for you to experiment with various setups.
Time:
From September 23rd 00:00 (UTC+8) to September 24th 24:00 (UTC+8).
Rewards for [Knightfall] Season: The Scroll of Forgetfulness Will Be Distributed for Free
Info:
Warlords who have logged in between September 14th, after maintenance, and September 21st, until maintenance, will receive the Scroll of Forgetfulness by mail. The item can fully reset the Mastery of the following units:
Men-at-Arms, Spear Sergeants, Imperial Javelineers, Javelin Sergeants, Imperial Spear Guards
Rewards Can Be Claimed from:
September 21st - October 21st
Warfare Pack Season Challenges Rotation
Info:
The [Snowstorm] and [Northmen] Challenge Packs will be taken off the shelves under Store - Warfare Packs, and the [Dynasty] and [Tyranny] packs will become available.
Time:
From September 21st - October 12th, until maintenance.
Store Update
1. New Addition Pack :
Daily XP Boost Pack
Includes:
Training Summary x10
1-Battle Advanced Unit XP Card x10
Unit Medal x50
Discount Price: 680 Sovereigns
Daily purchase limit: 1
2. The purchase limit for the Weekly Golden Order Pack is adjusted to 2.
3. The purchase limit for the Weekly Unit Unlock Packs is adjusted to 3.
II. BALANCE CHANGES
In the current version, several unit types, including sword & shield units, archer units, crossbowmen units, firearm units, and melee cavalry units, are not performing as well as we'd like them to. This is mainly because they have remained unchanged for a long time and their basic attributes on the battlefield are not up to par. Additionally, their roles and counter relationships are not as distinct as we would like them to be. While we have attempted to address these issues through unit mastery, it has inadvertently made the weaker units even weaker. We intend to make a series of adjustments, along with future unit mastery updates, to ensure that each unit finds its unique role and enriches battlefield strategies.
Sword & Shield Units: These units should excel in both offense and defense, especially in dealing with ranged attacks.
Lancer Cavalry Unit: Special rushing abilities should complement, not replace, the traditional long-distance charge.
Archer Unit: Units with extremely long-range attacks should have an advantage against long-range and unshielded units.
Crossbowmen Unit: Units with piercing multiple-target attacks should be effective against offensive units but struggle against shielded units.
Firearm Unit: These units should deal high single-target damage with lower accuracy and fire rate. Increasing soldier count is necessary to ensure attack efficiency.
Melee Cavalry Unit: While a small soldier count is a contributing factor to their underperformance, it's not the main issue. The unit's mechanics will be continuously improved in the future.
Leadership: To introduce more diverse strategies, leadership for lower-star units will be adjusted.
These are all the changes:
Sword &Shield Units
Improved block ability against ranged attacks, with the ability to block arrows while moving and fighting
Cavalry Units
The Unit Traits of Long-distance will be Changed: After Charge Start stage, every 1.5 seconds of charging will increases charge damage by 20% and charge speed by 20%, up to 3 times.
Follow charge will be the same. However, it won’t be active when Dagger-Axe Lancers counterattack.
Winged Hussars
Charge Cooldown: 60 seconds → 48 seconds
The precent of Charge Piercing Damage 200% → 260%,the minimum damage caused by charge 5% → 25%
Formation: Add Wedge formation, remove Serpent Formation
Unit Traits【Highspeed】 → 【 Long-distance Charge 】
Ranged Units
Attribute Changes:
Archer Militia: Piercing Armor Penetration 912 → 1186
Ironcap Archers: Piercing Armor Penetration 1011 → 1239
Vanguard Archers: Piercing Armor Penetration 1186 → 1376
Imperial Archers: Piercing Armor Penetration 1277 → 1436
Prefecture Archers: Piercing Armor Penetration 1079 → 1271
Rattan Vipers: Piercing Armor Penetration 1018 → 1246
Levy Bowmen: Piercing Armor Penetration 1064 → 1224
Demesne Archers:' Piercing Armor Penetration 1026 → 1330.
Incendiary Archers: Piercing Armor Penetration 1079 → 1287
Vassal Longbowmen: Piercing Armor Penetration: 1464 → 1598
Schutzdieners Piercing Armor Penetration: 1132 → 1360
Rattan Marksmen: Piercing Armor Penetration 768 → 1148
Demesne Crossbowmen: Piercing Armor Penetration 1232 → 1593
Demesne Arbalists: Piercing Armor Penetration 1449 → 1869
Namkhan Archers: Piercing Armor Penetration 1180 → 1349
Houndsmen: Piercing Armor Penetration 1313 → 1499
Crossbowmen
Shooting from a long distance, the maximum damage decay with distance: 65% → 45%. However, the rate of damage reduction increases.
Pavise Crossbowmen
Piercing Damage Multiplier of Stow Shields: 93% → 100%
Crossbow Masters Improves rate of fire by 25%.
Each arrow can pierce up to 2 → 3 targets, damage decay after pierce each target: 50% → 40%, penetration attenuation maximum: 70% → 80%, and the arrow can penetrate a shield and be considered to have pierce a target
Soldier Count
Tercio Arquebusiers:18 soldiers → 21 soldiers
Shenji Grenadiers : soldiers → 17 soldiers
Kheshigs: 18 soldiers → 21 soldiers
Kriegsrat Fusiliers: 18 soldiers → 21 soldiers
Imperial Arquebusiers: 24 soldiers → 28 soldiers
Prefecture Heavy Cavalry: 16 soldiers → 21 soldiers
Khevtuul Cavalry: 16 soldiers → 21 soldiers
Demesne Arquebusiers: 21 soldiers → 24 soldiers
Sea Stag Deathdealers: 21 soldiers → 24 soldiers
Selemchid Cavalry: 18 soldiers → 21 soldiers
Ironcap Scouts: 18 soldiers → 21 soldiers
In order to adjust the count change, the formation of the units above will change slightly.
Leadership Costs Adjustment
Sword Militia 85 → 65
Ironcap Swordsmen:115 → 100
Prefecture Guards: 180 → 170.
Rattan Roundshields 130 → 115
Squires: 170 → 155
Condottieri Guard: 170 → 160
Spear Militia: 100 → 80
Ironcap Spearmen: 155 → 150
Spearman: 125 → 105
Javelin Militia: 110 → 105
Demesne Javelineers: 110 → 105
Demesne Pikemen: 70 → 55
Prefecture Pikemen: 185 → 165
Rattan Pikemen: 115 → 95
Halberdiers: 175 → 165
Alp Halberdiers: 175 → 165
Archer Militia: 75 → 45
Ironcap Archers: 135 → 110
Vanguard Archers: 160 → 150
Prefecture Archers: 185 → 180
Rattan Vipers: 165 → 155
Levy Bowmen: 80 → 50
Demesne Archers: 120 → 90
Rattan Marksmen: 180 → 175
Demesne Crossbowmen: 140 → 110
Demesne Arbalists: 180 → 160
Ironcap Arquebusiers: 145 → 120
Demesne Arquebusiers: 180 → 170
Janissaries Hackbuteers: 190 → 180
Ironcap Scouts: 115 → 95
Selemchid Cavalry: 170 → 150
Coutiliers: 130 → 115
Ironcap Bowriders: 105 → 90
Khorchins: 170 → 140
Sons of Fenrir: 175 → 165
Cudgel Monks: 160 → 145
Bagpipers: 130 → 90
Alchemists: 130 → 90
Dimachaeri: 175 → 165
Jangjus: 180 → 170
Ronin: 160 → 145
Wuxing Pikemen: 170 → 155
Naginata Monks: 145 → 125
Black Dragon Pikemen: 120 → 80
Black Dragon Spearmen: 110 → 80
Black Dragon Javelineers: 115 → 80
Black Dragon Archers: 100 → 60
Sea Stag Deathdealers: 100 → 80
Other
Doctrine Water that can remove Doctrines and Scroll of Forgetfulness that can return manuals for the following units influenced due to the balance adjustment will be given according to the situation:
Onna-Musha
The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)
Slashing Armor Penetration 1576 → 1352(-9.2%)
Slashing Damage 1519 → 1314(-3.6%)
Orochi Samurai
The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)
Yanyuedao Cavalry
The [Dread Unleashed] ability is excessively strong in terms of crowd control and burst attack, even without any charging.
After [Dread Unleashed], at least 2.5 should be charged to throw enemy.
Slashing Damage 967 → 929(-4.1%)
Imperial Javelineers
Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 280% → 250%(damaged reduction by 10%)
Piercing Damage Multiplier of Flying Shield: 135% → 120%(damaged reduction by11.6%)
The accuracy of javelins increases by approximately 8%. The lower the target's movement speed, the higher the accuracy.
Javelin Sergeants
Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 350% → 320%(damaged reduction by 8.6%)
The accuracy of javelins increases by approximately 13%. The lower the target's movement speed, the higher the accuracy.
Imperial Spear Guards
When the passive effect is active, the unit becomes excessively powerful due to the stacking of defense effects with other damage reduction effects. To address this issue, the overly strong ability has been adjusted. The burst resistance capability without passive effects has been increased.
The duration immunity effect obtained for every 3 attacks: 2s → 1s, the damage reduction effect: 15% → 10%, and the effect of all protection is increased by 30% → 15%
Health 8543 → 8658
The slashing defense 584 → 632, and the blunt defense 324 → 401.
III. OTHER CHANGES
Other Changes
Basic System
The number of unlockable Horse Troughs has been increased to 15.
Adjustment for Tutorial
1. Improve Beginner Quests: Redundant tasks have been removed to allow new Warlords to engage in battles more quickly.
2. Increased Rewards in Main Quests: After the update, new Warlords will receive a complete set of Epic hero equipment from the main quests.
3. After the update, ongoing main quests will be replaced with new ones, but some removed quests will not disappear.
Adjustment for Recall Event
1. Reward Adjustment for Recall Event: [Link Equipment Selection Box] has been added to assist returning Warlords in battle.
2. New Return Quests: Completing the new quest "General Command" will reward a 7-day Unit Trial Card.
General Optimization
1. Decrease Video Memory Consumption: Texture usage and the number of textures required for frame animations in the UI interface have been reduced.
2. Memory Occupation Avoidance: The initialization timing of some UI interfaces (such as the settlement interface) will be optimized to avoid preloading.
3. Network Drop Problem Optimization: The message for network peak bandwidth has been optimized to prevent drops caused by extremely high peaks.
4. Unit Actions When Disconnected Optimization: When in a map, if there is any disconnection or crash problems, units will not immediately disappear but retreat themselves.
IV. Bug Fixes and Optimizations
1. Fixed the issue where the effect of +1 attack targets in Charge for the [Julu - Unrelenting V] Doctrine didn't apply to the [Legendary Sword Charge Doctrine].
2. Fixed the issue with the hero [Shielded Charge]'s skill damage count not matching its skill description.
3. Optimize the target-finding logic of [Claymores] when in Hold.
4. Fixed the issue with [Schutzdiener] being unable to shoot healing arrows when enemies are too close.
5. Adjust the defenses of [Link].
|
Armor type |
Helmets |
Armor |
Gauntlets |
Boots |
|
Light Armor |
57 |
114 |
43 |
71 |
|
Medium Armor |
88 |
176 |
66 |
110 |
|
Heavy Armor |
119 |
238 |
89 |
149 |


